Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page PK file help! i need to make a TGA file to a pk3
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
PK file help! i need to make a TGA file to a pk3
Old
  (#1)
godson9920 is Offline
Member
 
Posts: 49
Join Date: Sep 2002
Location: las vegas
   
Default PK file help! i need to make a TGA file to a pk3 - 10-02-2002, 09:55 AM

Can someone help me i made an avatar but i need to make it a pk3 file but i dont know how will someone tell me?

thanks fire2: angel: M16:
  
Reply With Quote
Old
  (#2)
magnesium12 is Offline
Senior Member
 
Posts: 539
Join Date: May 2002
Location: medicinehat.ab.ca
   
Default 10-03-2002, 05:06 AM

first make sure the avatar file is in the proper format. it should be a .tga file and named either allies.tga or axis.tga

then download this app if you dont have it already

http://www.valve-erc.com/files/?file=/f ... pe-011.zip

1. on your desktop create a new folder and name it textures

2. inside that folder create another one called hud

3. place your allies.tga and/or axis.tga files into the hud folder.

4. close up all your windows so that you're back at the desktop staring at the textures folder.

5. after you've unzipped Pakscape go ahead and start it up.

6. under File, select New

7. then somehow drag the textures folder from the desktop into the Pakscape window.

8. then under File select Save As...

9. in the 'save as' window type whatever name you want eg. user-myavatars

10. in the Type pull-down menu choose Quake 3 Pak (*.pk3)

11. click save to save. oh you should also choose where you want to save it to, i'd save it to desktop for simplicity.

12. close down Pakscape 'cause you're done with it now.

so if all goes well you should have a .pk3 file on your desktop named whatever you named it. and this file goes directly into your main folder. incase you dont know where that is here is the typical directory path (depends on where you installed the game.)

C:\Program Files\EA GAMES\MOHAA\main

start-up mohaa and see if it works!! biggrin:
  
Reply With Quote
Old
  (#3)
godson9920 is Offline
Member
 
Posts: 49
Join Date: Sep 2002
Location: las vegas
   
Default 10-03-2002, 12:50 PM

cry: the avatar i made doing what you said didnt work... wat should i do?
  
Reply With Quote
ok i got it
Old
  (#4)
godson9920 is Offline
Member
 
Posts: 49
Join Date: Sep 2002
Location: las vegas
   
Default ok i got it - 10-03-2002, 01:01 PM

ok i did it when i was trying to edit a gun a accidentally turned it into a lod file how do i turn it back?
  
Reply With Quote
ok i got it
Old
  (#5)
godson9920 is Offline
Member
 
Posts: 49
Join Date: Sep 2002
Location: las vegas
   
Default ok i got it - 10-03-2002, 01:02 PM

ok i did it when i was trying to edit a gun a accidentally turned it into a lod file how do i turn it back?
  
Reply With Quote
Old
  (#6)
el_nombra is Offline
Member
 
Posts: 91
Join Date: Aug 2002
Location: somewhere under the moon and just round a little
   
Default 10-03-2002, 02:05 PM

u dont need to do all that...just opn pakscape and create the folders in there..then drag the tga files in to the hud folder and save as user-myscope and there u go..
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.