MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Day of Defeat mod and MOHAA |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|
Day of Defeat mod and MOHAA -
10-09-2002, 12:04 AM
Ok fellas, I've been playing DoD for the past 2 days. It's a sweeeeeeeet game. It combines the 2 things I love Rouge Spear and WW2. it's a tactics game, squad moving and all that fun stuff! But, I like MOHAA, only now it's a little less. MOHAA is kewl, just so un-realistic from DoD. Yes I know it's a CS game, but DoD is kewl cause it's all camo'd and fun.........whatever just ranting, peaceeeeeeeeee.
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

10-09-2002, 09:32 AM
Uh huh. . .DoD is fun, but I'm much for MOH:AA's type of play instead. There's some cool features in DoD that MOH dosen't have, but still, I prefer MOH.
|
|
|
 |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|

10-09-2002, 03:07 PM
Yeah I don't wanna up and leave MOHAA, I've been playing it since day 1. Just wish we could have more organzaion in it
|
|
|
 |
|
|
Senior Member
Posts: 1,092
Join Date: Jan 2002
Location: Calgary, Alberta, Canada
|

10-09-2002, 03:24 PM
DoD was fun, but the Half-life engine is dated if you ask me. I wish the DoD team would move to a different game or get a publisher to create a full MP based game using a new engine/
|
|
|
 |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|

10-09-2002, 10:01 PM
I like the fact of it's more like "Squad Move!" Stuff, the deployable MG's and .30 cal....if we put them weapons in MOHAA and just shaped up some players, we'd have a kicking game.
|
|
|
 |
|
|
Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
|

10-10-2002, 06:26 AM
Nothing wrong with the "other" games out there. there is room for them all.
Just think what Dod could do with the new unreal engine. WOW . Personally I have not played it, loaded it once and did not care for it. ( very early version)
they have to be given credit to do something b4 everyone else did, including EA.
Lets hope they are looking at using the porting over to one of the newer engines, I have herd that Unreal had already released there SDK. Please correct me if I'm wrong on this.
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

10-10-2002, 10:10 AM
UT2003 shipped with the SDK.
|
|
|
 |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|

10-10-2002, 09:58 PM
UT3000 was kinda waste....sorry, I played the Demo and roxered some hyney in it (not to sound full of my self). It was VERY fast paced.....
|
|
|
 |
|
|
Senior Member
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
|

10-10-2002, 10:33 PM
ive been playing it too .. i like it alot .. the maps are not as cool, but the weapons, and sounds rock!! It seem much more like war ... you cant just run around firing... youve gotta move and fire from cover. The heavy mgs rule !!! I would much more see the mg42 in moh like that than just some weapon you can carry around blasting. I know it is a little old and i am behind but man it is fun !!!!
|
|
|
 |
|
|
Senior Member
Posts: 789
Join Date: Jan 2002
Location: Florida, U.S.
|

10-11-2002, 02:53 PM
umm i dont think the dod team will let someone make their mod a game, well because Valve signed with them, they are an official mod for Halflife now, just like CS and all that addon stuff for H-L.
|
|
|
 |
|
|
Senior Member
Posts: 1,092
Join Date: Jan 2002
Location: Calgary, Alberta, Canada
|

10-11-2002, 03:52 PM
Ya I know...this is a perfect example of something that you know won't happen, but you wish it would. Look at what they have been able to pull off with the stuff they are working with. We can only dream about what they could do with new resources. ...
|
|
|
 |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|

10-11-2002, 03:57 PM
Judas thats kewl you play to. Yea I totally agree cept the sound part cause alot of them are like to 'in your face' The maps are a little weak also, and Omaha (overlord) is like waaaay to hard for allies to get up there, I get sniped allll the time.
P.S. Is that really you in your sig Judas?
|
|
|
 |
|
|
Senior Member
Posts: 8,792
Join Date: Apr 2002
Location: Hans-AlbinVonReitzenstein
|

10-11-2002, 05:52 PM
i also like how when you fire at a structure you can see the impact on the walls ... like little clouds of dust, and the delayed nades are cool. I think you can pick them up and throw them back but im not sure how to do it.
If you could go prone in mohaa i think it would change the way we play it !
O yeah .. I saw a weffen ss server today while looking through the list .. is it made up of some of the guys from mohaa waffen ? ? ?
|
|
|
 |
|
|
2nd Lieutenant
Posts: 3,907
Join Date: Aug 2002
Location: SouthWest, Florida.
|

10-11-2002, 10:02 PM
no it's not... Judas, Email me or IM me somtime so we can play!! It's some other WaffenSS guys. Also what do you have your Screen size set at? Mine is like 1600x somtin, cause otherwise I can't see anyone
|
|
|
 |
|
|
Senior Member
Posts: 12,585
Join Date: Jan 2002
Location: Staten Island, NY, USA
|

10-12-2002, 03:56 PM
Hey, don't say it won't ever happen! Did you ever think Hulk Hogan would come back to wrestle The Rock? Noo. . .it would NEVER happen! But it did! oOo:
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|