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ckr mod for servers
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Feanor is Offline
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Default ckr mod for servers - 10-10-2002, 09:00 PM

hey all -

another question - what do i need to do to install the ckr mod (crow kings realism mod) on my server.

thanks again and again.
  
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Default 10-10-2002, 09:06 PM

should say in one of the sticky threads mate
  
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Default 10-10-2002, 09:57 PM

spiderman -

thanks - but here is a total noob question - where to look in the sticky threads . . .

i'm not much of a forum guru - i'm still new to this, but thanks. i'll try and sort through it!
  
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Default up top - 10-10-2002, 11:05 PM

Stickies stay up top of the list in forums, they have a lil sticky mark next to them. Hope that helps...
  
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Default 10-11-2002, 06:19 AM

ckr is a good realism mod but i prefer the evo realism its a lot more accurate when shooting than normal ckr u should try it bigzooka: bigzooka:
  
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Default 10-21-2002, 11:46 AM

thanks - i've downloaded both ckr and evo. i've got ckr running now and i want to see what kind of response i get before switching to evo.

if anyone wants to try, look for Feanor's Noldor Medal of Honor Team Deathmatch Server.

Adios and thanks again!
  
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Default 10-21-2002, 06:51 PM

In CKR...MP44's damage is set at 80........
Too much....considering default is 27......

Right now.......a medium skilled player..is lethal with MP44......

For sure u meet 90% Axis equipped with MP44 in CKR Realism......
Easy to complain..........eh eh.......
  
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Default 10-22-2002, 12:36 AM

Are you refering the the STG 44??? Why do people call it the MP44....MP stands for Machine Pistol and the last time I checked, the STG didn't shoot pistol rounds. The MP40 is the SMG....Just to clear this up. In CKR, the STG has a higher rate of fire but the BAR is more accurate. You can mow down people just as effectively with both weapons you just have to know how to use them. I know what you are saying about people being able to be good with the STG but a skilled player can simply sidestep those bullets and simply bash that newb!@

Visit Crow King's Forlorn Hope Today~!@!@!@!@
  
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Default 10-22-2002, 12:53 AM

Agreed. Thing about CKR IMHO is that the damage is based on what's real, not what's balanced or requires skill. If you had never fired a pistol (in real life) and took a SMG out to shoot some cans you may find you'll be able to hit most of those cans even though you don't know what you're doing.

Actually, I wish people would specify more directly the type of mod they have. Realism would be damage based on how a round from a weapon would effect people in real life. Where as balancing weapons by ROF and damage sound smore like Balancing. Am I wrong? hake:
  
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Default 10-22-2002, 02:31 AM

[quote="Captain_McCusker":b5d2f]Agreed. Thing about CKR IMHO is that the damage is based on what's real, not what's balanced or requires skill. If you had never fired a pistol (in real life) and took a SMG out to shoot some cans you may find you'll be able to hit most of those cans even though you don't know what you're doing.

Actually, I wish people would specify more directly the type of mod they have. Realism would be damage based on how a round from a weapon would effect people in real life. Where as balancing weapons by ROF and damage sound smore like Balancing. Am I wrong? hake:[/quote:b5d2f]

I agree with u..........
Infact my PHR Realism is called Realism....but honestly is something a mix Realism + Fun.......
With the permission of the author......Crow King....i took CKR Realism as base....and i created PHR mod....

PHR is less hard than CKR....but more hard than Default MP settings....

If u consider Deafault 0....and CKR 100...PHR is something 70.........

I worked about damage-accuracy-walk speed for every weapon to make a sort a blance between them.
Added recoil to snipers only...too.....
More focus on rifles.....

My mod is built after my experience about CKR and CPR mods....and i think it works very well.....

PS: STG44 of course...not MP44.....

Sorry for my poor english...i m from Italy....
  
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Default 10-22-2002, 02:31 PM

LOL no problem......Just wondering why people call it that oOo:
  
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Default 10-23-2002, 01:30 AM

[quote="{-BaH-} The High Kid":40939]Are you refering the the STG 44??? Why do people call it the MP44....MP stands for Machine Pistol and the last time I checked, the STG didn't shoot pistol rounds. The MP40 is the SMG....Just to clear this up. In CKR, the STG has a higher rate of fire but the BAR is more accurate. You can mow down people just as effectively with both weapons you just have to know how to use them. I know what you are saying about people being able to be good with the STG but a skilled player can simply sidestep those bullets and simply bash that newb!@

Visit Crow King's Forlorn Hope Today~!@!@!@!@[/quote:40939]

I've read up on the STG's counterpart... the BAR.

The BAR's been around since WORLD WAR ONE for crying out loud (300 RPM) firing rate originally. As of LATE world war 2 it fired 550-600 RPM. It's HIGH TIME someone made a mod to reflect this FACT!!!!!!!!!!!! At THAT rate I should be able to empty a clip in TWO SECONDS FLAT!

Time to even the score modders....check your history

REFERNCES: [url:40939]http://www.rt66.com/~korteng/SmallArms/browning.htm[/url:40939]

This so called realism has the BAR stuck inthe STONE AGE. I might as well use a bow and arrow!

EXCERPT FROM.......


Operation Air cooled, gas operated, magazine fed, shoulder type
M1918A1 selective fire (fully and semi-automatic)
M1918A2 fully automatic
Caliber .30 (7.62 mm)
Muzzle velocity 853.4 mps (2800 fps)
Capacity 20-round detachable box magazine
(1) Bandoleer (BAR belt): 12 magazines
(2) Magazine changeable in 2-4 seconds
(but averaged 6-8 seconds in combat)
Weight 8.33 kg (18.5 lbs)
Overall length 119.4 cm (47 in.)
Rate of fire 550 rounds per minute
Effective range 550m (600 yds)
Ammunition (1) Ball M2; 150 gr bullet, 50 gr charge
(2) Tracer M25, M1: for designating targets and signalling
(3) Armor piercing M2 (black tip); 165gr/53gr
(4) Armor piercing incendiary: for lightly armored flammable targets
One Field Manual: FM 23-15, Item No. 2315, 5/51


The initial M1918A1 version of the Browning Automatic Rifle (BAR) was first used in combat by American soldiers during World War I, and many saw service in World War II. The BAR received high praise for its reliability under adverse conditions.

In 1940, the model M1918A2 was adopted. Unlike earlier models, it could only be fired in two automatic modes--slow (300 to 450 rpm) or fast (500 to 650 rpm)--but not in semiautomatic mode. Both versions were widely used in the second world war. The USMC preferred the semiautomatic mode in some tactical situations, and modified most of the M1918A2 guns to include that capability. A buffer spring in the butt greatly reduced recoil, to the advantage both of firing accuracy and shooter endurance.

The M1918A2 also mounted its folding bipod (2.38 pounds!) on a special flash hider near the end of the barrel. Since the bipod could easily be detached in this model, it very frequently was! but not often in defensive positions, where it was very effective. The flash hider, which was the point of attachment for the bipod, was not usually removed. Hiding the flash from enemy troops when firing on them isn't the purpose of the hider, all automatic weapons are easily visible when fired at night. It blocks the muzzle flash from the vision of the shooter, maintaining his night vision. That's important!

The Army infantry squad of nine men was tactically organized around a single BAR. The Marine squad of thirteen men was organized around three fire-teams, each organized around a BAR. The much greater fire power of a Marine platoon with its nine BARs over the Army platoon with its four BARs was a great combat advantage.

The BAR was a popular weapon in WWII and Korea, because it was very reliable and offered an excellent combination of rapid fire and penetrating power. The BAR's only serious drawbacks were its lack of a quick-change barrel (to reduce the chance of overheating), and its weight (BAR, with bipod and a loaded bandoleer, came to about 40 pounds).

In Korea, the much greater range and penetrating power of the BAR and the .30 caliber air cooled machine gun, firing rifle ammunition, usually more than offset the light weight and rapid fire capability of the variety of submachine guns the North Koreans and Chinese used, including their burp guns modeled on Soviet weapons such as the Shpagin PPSh41 , which fired pistol ammunition.
  
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Default 10-23-2002, 06:08 AM

But as someone stated, it's a balance between "FUN" and "REALISM", I asked CKR to mod my CKR to make a person with the bar run as fast as the STG.

Also good call on the STG. It's like someone saying " he has a silencer on his gun" It's called a suppressor!

For some eye candy. here is a picture of me ( baby with my dad's authentic STG hanging over my high chair.)

[img]http://www.landi.net/jim/files/babygun.jpg[/img]

The bar was also used in Korea and Vietnam.


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Default 10-23-2002, 08:08 AM

Quote:
Originally Posted by rudedog
But as someone stated, it's a balance between "FUN" and "REALISM",

I asked CKR to mod my CKR to make a person with the bar run as fast as the STG.

The bar was also used in Korea and Vietnam.
It isn't much "FUN" in a hallway when you have the BAR and he has the STG....lol.

You should ask him to mod it so that it does fire as fast as it DID in ww2 aswell imho.

I didnt't know it was used as late as Veitnam......interesting.
  
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