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allowing only ONE dmteam to open a door?!?
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[504th]Arens is Offline
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Default allowing only ONE dmteam to open a door?!? - 10-24-2002, 03:46 PM

Allright... I DID IT!

My POW is running like i wanted him to! I'm still working on the map he will be running through (AND i've lots of studying to do...) but some time in two months i hope to finish it... dont pin me down on this

only trouble is how to make a door that opens once and for all when used by allies (or can be opened and closed by allies only), while axis cannot open it... anyone have clues?

I might just have to make it a bomb the allies have to plant on a big iron door? Would that be difficult?

...Until then I might use an other scenario, like a spy with important documents trapped in no man's land, who is trying to escape to the allied front, while axis are trying to hunt him down.

In experimenting with AI's i've found some nice things I'm going to try to use in upcoming maps: imagine two teams of allies and axis dropped off in a "neutral" country, say spain, where both teams have to shoot their way through an AI guarded base, wiht a final shootout in the middle of the complex (steal documents perhaps?) It'd be nice fighting against AI with the bend over to left/right function, now wouldn't it? Still spectators would be a problem I guess...

M16: Arens fire2:
  
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MinefielD is Offline
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Default 10-24-2002, 05:48 PM

sounds pretty cool the first 1...but i know this may not be possible or may sound stupid..but as u say allie only to open door but u should maybe do some script or something like that so when an axis kills an allie he picks up his weapon and is able to open doors..u know so the allie gun is sort of a key to doors???>...maybe i know it prob cant be done but would be a good touch i think..umm
  
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[504th]Arens is Offline
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Default 10-24-2002, 06:01 PM

Youre right, maybe use it like one of the standard items, create a key texture, something like that.... hmm would take a lot of scripting, tho... im not that much of a scripter (yet?)

I just made a working exploding door with pulsating explosives, chunks of debris, but I just cant seem to add exploderfire, cause the script_model just dissappears when i pick a model? anyone knoe what models I CAN use? i tried fx/fx_explosion.tik fx/bazookaexplosion_dm.tik and fx/fx_flak88explosion.tik... none worked...

anyways so i think im going to use explosives to blow away the prisoners' cell door, then. that is kind of a realistic approach too, right?

arens
  
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