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OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
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Rakavolver is Offline
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Default OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS - 12-04-2002, 04:48 PM

Hi,

I´ve got a simple question and it has been asked many times I know. But still I am convinced and not sure what to do with this subject: DETAILED BRUSHES.

I have read some posts about making some brushes detailed in a map and I have read posts about making your complete map detailed to cut compiletime and so cut VIS data size. Now my real question is:

DO I HAVE TO MAKE MY ENTURE MAP DETAILED OR DO I HAVE TO MAKE SOME PARTS DETAILED!?

Please guys, give me a full explanation why I should make my whole map detailed or just some parts. Also tell me which parts to make detailed if it is not a good thing to do my whole map!

TNX TNX TNX 2 you all!

ow and another strange thing: while compiling my map...the compiler says: no VIS data present...so compiling my map takes only 1 minute instead of about 5 (which it took last week) So sudsenly my compiler cant see any VIS DATA ANYMORE mad: mad: opinions please!

Greetz,

Rakavolver
  
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Default 12-04-2002, 08:32 PM

Well,
Making a brush detailed and what it does:
Basiclly to keep it simple. when you make a brush detailed its telling the compiler to ignore the surface when its creating its leaf nodes.
the VIS size is the amount of surfaces that the compiler will need to use in order to make its leaf nodes.
a leaf node is an invisable box which tells the computer what surfaces to draw when the player stands in that location.

Now, If your VIS size it increasingly high and you dont have the time.
Yes making everything detailed will save you time, But making everything detailed will reduce the performance of the map.
You would get better results by just running a fastVIS when you compile the map, if time is an issue. Your framerates will be better then having the full map detailed.

What I usually do is, Make sure all my models, enititys on the map are set to detail. You must check the box in the enitity window.
Anything in the map like trim or sections of walls that are broken, set those to detail.

always look to see if you can reduce the amount of brushed before you start going crasy with detail.
Detail is very good, but can also reduce performance.

I keep all my walls, floors, ceilings, ground as structures.
any type of decor such as boundry walls, broken walls, rubble, molding, small brushes. thiings like that.. i make detail.
And always set models to detail..
  
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detailed brushes
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Default detailed brushes - 12-05-2002, 06:11 AM

Hi,

Tnx 4 your quick reply! I will use your advice to make my map detailed. At least some parts... I hope I will have an Alpha version of my map within a week!

But I have a small question though: can you tell me why my compiler does not see my VIS DATA!? oOo: Normally it takes about 5 to 6 minutes (fastvis) to compile my map, but lately it takes about 1 minute, cause it skips the VIS data thing ed:

So again: thanks a lot

Greetz,

Rakavolver
  
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Default 12-05-2002, 07:36 AM

Good tut by TheStorm.

http://w1.261.telia.com/~u26123488/vis/ ... ummies.htm

Rungsi, all entities (so models too) are automatically detail. That 'detail' button in the entity box is pure nonsense.

Rakavolver, perhaps you got a leak in your map?
  
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LEAK..Hell yeah!
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Default LEAK..Hell yeah! - 12-05-2002, 12:47 PM

Yo Jv

Tnx 4 your reply. I will check out the site you gave me. And YES I HAVE GOT A LEAK! But how do I close it? Is the leak allways to be found in a sky texture? Or is a leak more likely to be found in buildings?

Greetz again!
  
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A little more explanation a little more action
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Default A little more explanation a little more action - 12-05-2002, 02:08 PM

A leak is a location where the inside of your map touches the void outside. Therefore, it's most likely in the skybox of your map but it can be anywhere. Use file -> pointfile... to trace down a leak. Also make sure you don't have entities outside your map. Bear in mind detailed brushes, entities and curves don't seal off your map from the void.
  
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A little more explanation a little more action
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Default A little more explanation a little more action - 12-05-2002, 02:08 PM

A leak is a location where the inside of your map touches the void outside. Therefore, it's most likely in the skybox of your map but it can be anywhere. Use file -> pointfile... to trace down a leak. Also make sure you don't have entities outside your map. Bear in mind detailed brushes, entities and curves don't seal off your map from the void.
  
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Default 12-06-2002, 11:09 AM

Sorry about the double posts. Don't know how to delete one of them (?) .
  
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Default 12-06-2002, 11:11 AM

yoow,

Tnx again, and dont mind about the double post ed: I found the leak...yeah it was my skybox oOo:
Now my map is almost ready to be posted cool: cool:
TNX 4 tha help!

Greetz,

Rakavolver
  
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Detail Brushes Aaaaaggggghhhhhhh!!!
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Default Detail Brushes Aaaaaggggghhhhhhh!!! - 12-07-2002, 11:55 AM

Just a quick question - I made something on my map a detail now its invisible when I use radiant but when i play the map its there how do i select it to bring it back its driving me nuts!!!!
  
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Default 12-07-2002, 03:23 PM

mmm strange! I have got the opposite problem: I can see brushes in MOHradiant...but they turn out invisible in my map oOo:

But here is a way you might select the invisible brush in MOHrdiant: moove all the surrounding brushes out of the area where the invisible brush might be...then try to select the brush you cant see...just keep clicking untill you get the brush. Then place your mooved brushes back to place.

There is another way: select another brush with the same texture as your invisible one. Then in the top of your screen click on ´Selection´ Then click on ´select all from texture´ Then you might see the invisble brush again!! Deselect all the brushes you dont want to remove. Then, when the invisible brush is the only one still selected, hit Backspace to remove that brush!

Greetz

Rakavolver

Please let me know wheter it worked or not
  
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mm
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Default mm - 12-08-2002, 12:04 PM

mmm strange! I have got the opposite problem: I can see brushes in MOHradiant...but they turn out invisible in my map

But here is a way you might select the invisible brush in MOHrdiant: moove all the surrounding brushes out of the area where the invisible brush might be...then try to select the brush you cant see...just keep clicking untill you get the brush. Then place your mooved brushes back to place.

There is another way: select another brush with the same texture as your invisible one. Then in the top of your screen click on ´Selection´ Then click on ´select all from texture´ Then you might see the invisble brush again!! Deselect all the brushes you dont want to remove. Then, when the invisible brush is the only one still selected, hit Backspace to remove that brush!

Greetz

Rakavolver

Please let me know wheter it worked or not
  
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Nope.........
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Default Nope......... - 12-10-2002, 05:54 PM

Thaty didnt work - stupid dam thing mad:
  
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Default 12-11-2002, 01:51 AM

Try hitting ctrl + D
  
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Re: mm
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Default Re: mm - 12-11-2002, 05:17 AM

Quote:
Originally Posted by Rakavolver
mmm strange! I have got the opposite problem: I can see brushes in MOHradiant...but they turn out invisible in my map
This is because when u clone / rotate brushes in MoH Radiant, sometimes the brushes aren't aligned to the grid properly. To fix it select the brushes and align them to the grid - this should stop the textures from dissappearing
  
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