Ok, I'm not new to mapping, I've made a map so far.
Its based inside mines, diggng mines, many explosions lights go out, all kinds of scary shit.
Heres The lay out. Allies Dig by placeing charges, and the axis are on the surface trying to shut down the air flow to the allied miners below. since the only tunnels getting out of the mines are blow apart allies have to dig to egt out, andother allies guarding the air flow need to protect it. Once the axis shut down air flow t the mines miners will have to work even faster because they will de without air. If they don' the mines air will be toxic and mines wil die, when that happens a LIMITED amount of Gas maskes will be available, which could cause panic because some players want to live more then others.
What I need to finish my "Miner" map is a small bird in a cage who moves some and chirps once the air becomes to toxic the bird will fall to the bottom of the cage telling miners that time is short till the air is unbreathable.
Could someone amke me a moving bird in a cage then have him scripted to drop to the bottom?
i think ur map is to scripted, the hole idea of aa is fighting, and no one will want ur map if u cant fight in it, and so as soon as the allies get to the axis they win ehh? thats kinda unfair 4 axis, maybe have a huge battle, say as soon as the allies reach the top, the axis have a fortification, and the allies were tunniling in, then they have a big fight in the fortification, which is full of tunnels between buildings that the allies dug, that would be cool ehh? and then that would be a cool map!
looks like a great idea
i also understand the canary thing, it was in close encounter with the 3rd kind
sry, tho, i have no clue how to model something like that
does it look in any way like the mine map from the original MoH for PSX where you have to save some paintings or whatever?
ask 'the russian', i think he is a modeller