I dload it from gamespot and upped it to my webspace so u dont have to subscribe
http://homepage.ntlworld.com/gerald.mar ... c_1_wm.zip
27,3mb
Shows the omaha beach invasion with the player going prone on the ground, also shows the better movement system they had, insead of your gun remaining constant in one position on the screen it moves about quite a lot to more or less simulate you cahracter actually moving his arms around instead of them being stuck in the one position.
Also shows the big ass bridge level that got scrapped a it exceeded the quake 3 engine map size ed:. Along with an alternate version of snipertown showing the tank crew actualy getting into the tank, the reason that was scrapped however was it was possible to kill em all before the tank crew got into the tank which would screw up one of the scripted sequences.
Other few things of note are the alternate weapons sounds such as the m1-garand and the 03 rifle, as well as the reloading sound for the garand.
Just shows how much we were drooling over this game back then, then a lot of stuf including PRONE got scrapped because of ea and time limitations.
I ripped the garand firing sound\reload sound and the springfield sound effect into my texture\sound pack which u can get here if u want.
http://homepage.ntlworld.com/gerald.mar ... erardm.pk3