FIXED! -
02-05-2003, 03:27 AM
Ok, guys, after 8 hours of heated thinking, experiments, and smashing my head against the wall oOo: I finally figured out the problem with the skipping menu! This may only be with some Nvidia owners, but there is an option in display options in OpenGL called "Enable conformant OpenGL texture clamp behavior" and what this does is when textures fall out of range of the texture coordinates, (e.g. the main menu of MOHAA) this option clamps them to the edge of the coordinates...in other words, it modifies what it sees as a "glitch" in the main menu of MOHAA and tryes to fix it, and it just doesn't work. But thanks for the feedback on my problem guys, appreciate it! BTW, great forums you guys have! biggrin:
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