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REquesting Modeler Help a problem i have ran into!
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Default REquesting Modeler Help a problem i have ran into! - 07-12-2003, 07:38 PM

I have exported a gun when it realods it realods but the clip still stays in the gun does anyone know why? Thanks
  
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mohaa_rox is Offline
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Default 07-12-2003, 08:10 PM

find out the keyframes where the clip is supposed to be seen. for example, look in the reloading part of the thompson, there's something like:

Clip +nodraw

ya, or go to TMT.
  
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Default 07-12-2003, 08:29 PM

[quote="mohaa_rox":5a3ef]find out the keyframes where the clip is supposed to be seen. for example, look in the reloading part of the thompson, there's something like:

Clip +nodraw

ya, or go to TMT.[/quote:5a3ef]

And what do i do there?
  
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Default 07-12-2003, 10:23 PM

I told you this before. Whatever you named the clip mesh, put that in those lines.

for the BAR its something like..

14 surface Clip +nodraw
47 surface Clip -nodraw

the numbers represent the timing aspect of the animation.
"surface Clip" is the animation surfacing the mesh named "Clip"
+nodraw, and -nodraw are the animation removing the implied mesh or replacing it.

in other words. If your clip mesh is named "Skin4" then your animation line should be as follows.

14 surface Skin4 +nodraw
47 surface Skin4 -nodraw


hope you understand this.
  
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Default 07-13-2003, 01:06 PM

[quote="Dr. Deleto":74b82]I told you this before. Whatever you named the clip mesh, put that in those lines.

for the BAR its something like..

14 surface Clip +nodraw
47 surface Clip -nodraw

the numbers represent the timing aspect of the animation.
"surface Clip" is the animation surfacing the mesh named "Clip"
+nodraw, and -nodraw are the animation removing the implied mesh or replacing it.

in other words. If your clip mesh is named "Skin4" then your animation line should be as follows.

14 surface Skin4 +nodraw
47 surface Skin4 -nodraw


hope you understand this.[/quote:74b82]

I had that done a year ago see the problem is that he realods the gun and everything fine! But there is like to meshs of the clip one stays in the gun and one u can see realod do u know why?
  
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Default 07-13-2003, 05:01 PM

thats why! what I posted above. its not undrawing the clip's mesh that is attached to the gun.
  
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Default 07-13-2003, 10:10 PM

[quote="Dr. Deleto":c12d0]thats why! what I posted above. its not undrawing the clip's mesh that is attached to the gun.[/quote:c12d0] But I did that and I also talked to Hobbs and he said he also had that problem!
  
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Matt228 is Offline
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Default reload - 07-13-2003, 10:38 PM

This might help you [url:681b0]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:681b0]
  
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reload
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Default reload - 07-13-2003, 10:40 PM

This might help you [url:101b9]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:101b9]
  
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reload
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Default reload - 07-13-2003, 10:41 PM

This might help you [url:0465e]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:0465e]
  
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Default 07-13-2003, 10:43 PM

whoops how'd that happen?
where's the edit button?
  
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