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 REquesting Modeler Help a problem i have ran into! |
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REquesting Modeler Help a problem i have ran into! -
07-12-2003, 07:38 PM
I have exported a gun when it realods it realods but the clip still stays in the gun does anyone know why? Thanks
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Senior Member
Posts: 514
Join Date: Apr 2003
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07-12-2003, 08:10 PM
find out the keyframes where the clip is supposed to be seen. for example, look in the reloading part of the thompson, there's something like:
Clip +nodraw
ya, or go to TMT.
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Guest
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07-12-2003, 08:29 PM
[quote="mohaa_rox":5a3ef]find out the keyframes where the clip is supposed to be seen. for example, look in the reloading part of the thompson, there's something like:
Clip +nodraw
ya, or go to TMT.[/quote:5a3ef]
And what do i do there?
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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07-12-2003, 10:23 PM
I told you this before. Whatever you named the clip mesh, put that in those lines.
for the BAR its something like..
14 surface Clip +nodraw
47 surface Clip -nodraw
the numbers represent the timing aspect of the animation.
"surface Clip" is the animation surfacing the mesh named "Clip"
+nodraw, and -nodraw are the animation removing the implied mesh or replacing it.
in other words. If your clip mesh is named "Skin4" then your animation line should be as follows.
14 surface Skin4 +nodraw
47 surface Skin4 -nodraw
hope you understand this.
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Guest
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07-13-2003, 01:06 PM
[quote="Dr. Deleto":74b82]I told you this before. Whatever you named the clip mesh, put that in those lines.
for the BAR its something like..
14 surface Clip +nodraw
47 surface Clip -nodraw
the numbers represent the timing aspect of the animation.
"surface Clip" is the animation surfacing the mesh named "Clip"
+nodraw, and -nodraw are the animation removing the implied mesh or replacing it.
in other words. If your clip mesh is named "Skin4" then your animation line should be as follows.
14 surface Skin4 +nodraw
47 surface Skin4 -nodraw
hope you understand this.[/quote:74b82]
I had that done a year ago see the problem is that he realods the gun and everything fine! But there is like to meshs of the clip one stays in the gun and one u can see realod do u know why?
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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07-13-2003, 05:01 PM
thats why! what I posted above. its not undrawing the clip's mesh that is attached to the gun.
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Guest
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07-13-2003, 10:10 PM
[quote="Dr. Deleto":c12d0]thats why! what I posted above. its not undrawing the clip's mesh that is attached to the gun.[/quote:c12d0] But I did that and I also talked to Hobbs and he said he also had that problem!
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Member
Posts: 57
Join Date: Mar 2003
Location: Kingston, New York
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reload -
07-13-2003, 10:38 PM
This might help you [url:681b0]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:681b0]
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 reload |
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Member
Posts: 57
Join Date: Mar 2003
Location: Kingston, New York
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reload -
07-13-2003, 10:40 PM
This might help you [url:101b9]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:101b9]
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 reload |
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Member
Posts: 57
Join Date: Mar 2003
Location: Kingston, New York
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reload -
07-13-2003, 10:41 PM
This might help you [url:0465e]http://www.sxcreations.com/phpBB2/viewtopic.php?t=165[/url:0465e]
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Member
Posts: 57
Join Date: Mar 2003
Location: Kingston, New York
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07-13-2003, 10:43 PM
whoops how'd that happen?
where's the edit button?
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