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Another map released: Italy1 (Beta)
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Uber_Soldat is Offline
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Default Another map released: Italy1 (Beta) - 08-07-2003, 05:17 PM

the 2nd map ive released tonight, the 2nd of 4 coming out this week

its set in italy, just outside the Salerno, i dont know the year the allies invaded, but this is set in that year. its a quiet italian village, where no fighting has gone on yet, so nothing blown up or destroyed. the map is laid out with each team spawning at each end, and then they meet in the middle. theres loads of ways to the middle of the map, thru buildings and across balconies, and loads of ways to switch between each different path. it uses about 20 custom textures, aswell as a new skybox.
the map is also based on the dod map, dod_avalanche, one of the best maps in the game [until v1.0 took out the invisable ledge]. its also got the dod anti-spawncamping thing. you spawn inside a building, and the only way out is the windows. theyre not so high that you get injured jumping out tho, but high enough to keep out the other team. the allies also have a wall around theyre spawn building [a cafe] which only they can jump over.
and if you cant guess from the map name, there is going to be another Italy map

this is still beta, and has had a full compile, and no is_leafgroups etc, ill add those after. this version is just so i can find any bugs in it. i think its impossible to get under the map (every roof and wall has a clip brush over it a few 1000 units high), but there might be other bugs. one bug i do know is that theres an invisable wall in the house by the canal on the allied side, above the stairs

anyway, heres the map:
http://www.edwards124.pwp.blueyonder.co.uk/Italy1.pk3

and heres some screens. some are from when it was still being made, so theres stuff missing. the nearer they are to the bottom, the newer they are:
[img]http://www.dodstudios.net/uploads/uploads/Italy-Arch.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AlliedRoad.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AlliedRoad2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AlliedSpawn.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AlliedSpawn2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Balcony.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Bridge.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Wires.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-House.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AxisGunPosition.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-GunPosition.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-VineRoom2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-VineRoom1.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AxisSpawn1.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-AxisSpawn2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Market.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Market2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Italy-Church.jpg[/img]
  
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Default 08-07-2003, 08:17 PM

cool reminds me of time chrisis 2 on the first level
  
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Default 08-07-2003, 08:59 PM

amazing


www.92bengals.com
It's like aa.com with more gay jokes.
  
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Default 08-08-2003, 01:40 PM

very nice man good job hope to see more nice work
  
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Default 08-08-2003, 01:55 PM

Looks great, Soldat. Any chance for an overhead screenie to get a feel for how big it is?
  
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Default 08-08-2003, 04:20 PM

with the dod version's flag positions drawn on so everyone knows what each part of the map is supposed to be
another way to see how big the map is is to use this link:
http://www.edwards124.pwp.blueyonder.co.uk/Italy1.pk3

[img]http://www.dodstudios.net/uploads/uploads/Italy-Overview.jpg[/img]
  
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Default 08-09-2003, 10:04 AM

can you say an approximate release date for the flag version?

btw: the 2nd allied flag should be more like in dod_avalanche i think
i hope you know what i mean
  
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Default 08-11-2003, 11:50 AM

brilliant looking



  
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Default 08-11-2003, 12:06 PM

[quote="Uber_Soldat":9e071]another way to see how big the map is is to use this link:[/quote:9e071]

Smart ass. biggrin:

I ran a config awhile back testing a bunch o'maps and some were just too small for 20 people. That's why I asked for the overhead shot. I'll d/l it and test it out on AAN once I get the time to do so...

Thanks BTW.
  
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Default 08-11-2003, 12:24 PM

wow, i love it, looks pretty sweet i cant wait to see it on a server biggrin:
  
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Default 08-11-2003, 02:46 PM

i saw it on about 5 or 6 servers last night and played on 2 or 3, not with many people tho. it had good gameplay when the people used the buildings to get around, but some allies just ran out into the main road every single time and got sniped. you can get round most of the map without even going outside (once you get out the spawn)
  
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