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Galactic Conquest 0.1b-0.1c released
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Hollywood is Offline
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Default Galactic Conquest 0.1b-0.1c released - 09-05-2003, 01:01 PM

http://forums.jolt.co.uk/showthread.php ... did=190595

Star Wars mod for BF1942, this is an udate patch for the alpha release.

http://www.galactic-conquest.net/index01c.php
  
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Default 09-05-2003, 05:49 PM

I played the first one but dint really like it, too much walking.
  
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Default 09-05-2003, 05:51 PM

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/nuts.gif[/img]
  
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Default 09-05-2003, 05:55 PM

Dunno how you improve upon crap, but I'm not in a hurry to find out.
  
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Default 09-05-2003, 06:14 PM

star wars mod omfg. Nex tthing it will be family guy.
  
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Default 09-05-2003, 07:02 PM

Quote:
Originally Posted by hayward
star wars mod omfg. Nex tthing it will be family guy.
I found that funny, heh

The mod itself is in desperate need of texture touch-ups. But the models of the vehicles are very identical to the movie ones. Still, it's a fairly good mod. Thank god they finally made an update.
  
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Default 09-05-2003, 07:13 PM

[quote:b80a4]Meanwhile heres a list of changes to the mod.

[OPTIMISATIONS]
removed unnecessary artillery target icons from several player-controlled objects
standardized, improved, and added new minimap icons
tidied up the weapon/ammo icons and indicators

[FIXES]
allows GCMOD to work with BF 1.45 patch
jerky handling of lower Millenium Falcon turret fixed
fixed the positioning of the in-seat player models of the Millenium Falcon pilot and door operator
fixed Bacta Tank not working as a player-controlled object in multiplayer games
fixed sound bugs when both front and rear Snow Speeder guns were firing
fixed sound bug with ATST side laser playing to slowly
Probe Droid is now no longer able to be entered after the initial pilot exits it
all vehicle dammage effects (smoke and fire plumes) overhauled - correct timings, positions, etc
assigned correct footstep sounds to all materials that were previously had the wrong sounds
Fragnade Posistioning
TieBomber bombs not doing direct damage

[GAMEPLAY TWEAKS]
all laser speeds increased and overheating thresholds tweaked
all handweapon laser speeds increased
flak-effect added to all stationary guns, ATST lasers, Millenium Falcon turrets, and Snow Speeder rear gun
handling and performance of the AP and AV turrets improved
Probe Droid sounds improved and added to
Probe Droid now takes 120 seconds (2 mins) to respawn
increased the distance the Tie Fighter can be heard from
Increased sniper rifle accuracy
increased Accuracy For Both Heavy Infantry Rifles
Decreased Accuracy For Light Infantry Rifles
Increased ATST Health By 66%
Lowered flechette damage against infantry and the millenium falcon
Flechette MagSize Reduced To 4 From 6
Flechette NumberOfMags Increased To 3 From 2
Millenium Falcon Now Has 200% More Health
Modified Colision System For All Vehicles So They Dont Take As Much Colision Damage
Millenium Falcon Now Takes Appriopiate Colision Damage According To Its Size And Weight
Reduced wobble when ATST is walking
EWEB viewpoint improved
Flechette reloads slower
Flechette zoom decreased
Millenium Falcon turrets jerky movement fixed
Tie Bomber now has laser
Millenium Falcon door now starts off in the open position
EWEB now has skin
Flechette now much less accurate when running/standing


[NEW STUFF]
Millenium Falcon now has pilot-controlled Conc missiles
new muzzle effects for the AP and AV turrets
new sounds for the AP and AV turrets
added muzzle effect to the ATST side laser
created new sounds for snow footsteps
removed parachutes
Completely Redesigned HUD
Cryoban grenade (Imperial Grenade) now has all new sounds and effects

We have also given the damage system a overhaul.
[/quote:b80a4]

Removed parachutes, fantastic, lol

Also the HUD overhaul should be good. If there's anything worth talking about, I'll let you guys know.
  
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