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Converting Spearhead Skins to MOHAA
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HoosierDaddy is Offline
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Default Converting Spearhead Skins to MOHAA - 12-20-2003, 08:41 PM

How does one go about taking a player skin designed for Spearhead, and converting it to Allied Assault? Any player skin for SH turns out far too big in Allied Assault.

What do I need to do? I have some good skins, but I'd like to implement them in AA.

Any help is welcome - thanks in advance!
  
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Default 12-21-2003, 01:36 AM

well hoosierdaddy

it depends on the skin

some models for gear, players, etc. that were made for SH and BT arent supported by AA...

you cant bring SH only skins into AA


WHY?? you might ask?

well hoosierdaddy

models that dont work in AA or are all fucked up in the .tik file for the skin



hope that helps

peace
  
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Default 12-21-2003, 05:35 AM

wow helpful ty lasdjf;klajlololololol
  
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Default 12-21-2003, 12:55 PM

you should try it it would be cool to have sh skins in mohaa
  
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Default 12-21-2003, 03:14 PM

[quote="^=ir!$h|Shot=^":bed3c]you should try it it would be cool to have sh skins in mohaa[/quote:bed3c]

me?

well it is possible to take the textures themselves, if they can be applied to AA compatible player models

i dont think they work in AA because of models for gear, or player models that just dont work in AA...
  
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Default 12-24-2003, 12:30 AM

hey to make em smaller just scale em 0.52 i think it was i lost all my stuff
so cant check and cant be bothered to unpack it all

scorp
  
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Default 12-24-2003, 03:22 AM

Well before you think about doin it go get the stalingrad mod and look at the ppsh converted weapon that replaces teh bar.

There is no "O i like this skin I think ill slap it on this wepaon and put it in aa"

It takes lightray 3d, understanding of advanced animations and ashit load of patience.


  
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Default 12-27-2003, 07:58 PM

[quote="General Cobra":e47f6]Well before you think about doin it go get the stalingrad mod and look at the ppsh converted weapon that replaces teh bar.

There is no "O i like this skin I think ill slap it on this wepaon and put it in aa"

It takes lightray 3d, understanding of advanced animations and ashit load of patience.[/quote:e47f6]

nah dude he was jus talkin about player skins

no doubt that weapon skinning is a whole different ballgame
  
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