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		    Branching out, I'm a big boy now. |  
 
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 1,366 
                
				Join Date: May 2004 
				Location: I hate HippiesLand 
				
				
				
				
			 	
 	
			
			       			
		
		
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				Branching out, I'm a big boy now. - 
            
          
		
		
				
		
				08-05-2004, 10:11 AM
			
			
			
		  
		
	
                
            	
		
		
		Before I run this over to TMT, i'd figure i'd give my favorite degenerates errrrrrrrr modders a crack at it. 
 
Anytime i save a .map and then later reopen it, i'm left with only the floor. All entities, walls, ceilings, lightings, start points, spawn points are gone. Yet when I recompile to make the .map into a .bsp again, DOT screen tells me the entities are all there. 
 
Ideas ? 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 3,572 
                
				Join Date: Apr 2003 
				Location: I cut bitches 
				
				
				
				
			 	
 	
			
						
		
		
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				08-05-2004, 10:18 AM
			
			
			
		  
		
	
                
            	
		
		
		You have em hidden thats why... 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 1,366 
                
				Join Date: May 2004 
				Location: I hate HippiesLand 
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-05-2004, 10:53 AM
			
			
			
		  
		
	
                
            	
		
		
		look at my finger, GS; it's not hidden anymore ! LOL 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 3,572 
                
				Join Date: Apr 2003 
				Location: I cut bitches 
				
				
				
				
			 	
 	
			
						
		
		
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				08-05-2004, 11:13 AM
			
			
			
		  
		
	
                
            	
		
		
		biggrin: 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 1,366 
                
				Join Date: May 2004 
				Location: I hate HippiesLand 
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-05-2004, 12:38 PM
			
			
			
		  
		
	
                
            	
		
		
		i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ? 
		
	
		
		
		
		
		
	
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				 Junior Member 
				
				
					
		
			
			
			
				 
				Posts: 17 
                
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				08-05-2004, 01:39 PM
			
			
			
		  
		
	
                
            	
		
		
		If you go to Help>Command list scroll down to where words beginning with F start and find the command to turn them on and off. Hope that helps. 
		
	
		
		
		
		
		
	
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				 Member 
				
				
					
		
			
			
			
				 
				Posts: 34 
                
				Join Date: May 2004 
				Location: London 
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-05-2004, 02:08 PM
			
			
			
		  
		
	
                
            	
		
		
		[quote="philadelphia killing mach":52867]i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ?[/quote:52867] 
 
Just go to view/ filter all  and everything will re appear. 
Seere. 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 760 
                
				Join Date: Jun 2002 
				Location: NC, USA 
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-06-2004, 11:36 AM
			
			
			
		  
		
	
                
            	
		
		
		[quote="philadelphia killing mach":2c367]i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ?[/quote:2c367] 
 
Filters are great to use if your working on a large project.  If you dont need to view certain entities filter them.  This will help keep the MOHR running as fast as it can. 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 1,366 
                
				Join Date: May 2004 
				Location: I hate HippiesLand 
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-06-2004, 03:16 PM
			
			
			
		  
		
	
                
            	
		
		
		filters were the problem ! thanks. 
 
#2 i insert a player start and a couple each of allied and axis spawn points and then an additional player start point but when i test it on the lan, everyone spawns at the same point. 
		
	
		
		
		
		
		
	
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				 Senior Member 
				
				
					
		
			
			
			
				 
				Posts: 316 
                
				Join Date: Jan 2002 
				
				
				
				
				
			 	
 	
			
			       			
		
		
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				08-06-2004, 11:39 PM
			
			
			
		  
		
	
                
            	
		
		
		You only need one player start and allied/axis spawn points only work for team play... you probably started FFA, for which you need deathmatch spawn points. 
		
	
		
		
		
		
		
	
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