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Crow King is Offline
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Default 01-29-2002, 05:27 AM

I'm in the process of making a new realism mod and I was wondering what you would add / change about the CPR mod. Any suggestions? I've already done the following:

1. Made the starting ammo for each weapon accurate for the time period.

2. Made weapons that have similar ballistics do similar damage. In the CPR mod, the .45 1911 is significantly more powerful than the .45 Thompson (by 33%), same for the '06 rifles, etc. The real difference between these arms is their performance at distance, ammo capacity, rate of fire, etc. If anything, the Thompson has more punch with a slightly higher velocity from the longer barrel.

3. Changed the reload times to accurately reflect reloads under combat conditions. The shotgun and 03A4 will take a significant hit.

4. Make damage more realistic. If you get shot once, maybe twice, with a high powered cartridge, you go down. If you get shot twice with a pistol cartridge, you go down.

5. Made the firing rates more accurate. The current rates are set based on game balance.

6. Made accuracy more realistic. I don't think the CPR mod changed any of the accuracy variables.

7. Made 9mm not do as much damage as the .45. Both are still deadly. Made similar adjustments to the rifle rounds.

I'm still undecided on the following:

1. The 98k sniper looks like it has a scope that is offset so the rifle can use stripper clips. This was a very rare rifle in the war. Should I set the reload time to what it would take for a stripper clip (far less time than one round at a time, like the 03A4)? From a "realism" standpoint, most snipers did not have an offset scope. But that is what is in the game...then again, the scope and scope rings are pure fantasy. Lemme know which you think it should have....

2. Rockets. I've currently got it set up so anyone who outfits with a rocket gets the rifle instead. Should we keep rockets?

In the end, realism is a dream with this game since you can't go prone and differences in bullet penetration are not modeled (high powered cartridges would go right through the house walls, demolish the rock walls, etc.). That's one of the reasons guys loved the BAR - it was a sweat job to carry, but it could punch through just about anything with high volume fire.

Any suggestions would be appreciated.

Crow King

  
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Default 01-29-2002, 05:32 AM

ok keep the rockets they are a major part of the game. Make it some what fair so you dont die once you respawn ex: If someone is camping at respawn with shot gun they could easly get high score. Pistals take more that 2 shots to kill someone even a shot in the leg 2 times could kill you. Also what did you use to edit this? Over all it is not that bad.
  
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Default 01-29-2002, 07:35 AM

hey dude, all of this sounds great. when you're finished, make sure you email me where i can download it- my email name is:

parchy@hotmail.com

I can't wait till you finish it.

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lysis is Offline
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Default 01-29-2002, 08:38 AM

shotguns and rockets are annoying in MP because you don't have to aim them and they kill in one shot. I think they can stay - but with major hits - maybe rocket should be made very difficult to aim, and you shouldn't be able to move fast with the rocket - or maybe you have to kneel before you can fire the rocket - and you can only carry 2-3 extra rockets.

Shotguns maybe should be made so they do even less damage from a long range, and have much longer relode times.

Another thing someone suggested is trying to limit the number of rocketeers or shotgunners per side, so like the allies are allowed only one person with a rocket and same with axis.

RTCW had a little bit of a bob with the sniper scope - when you zoomed in - your view kind of circled - and if you crouched it circled less and if you waited your hands steadied and the view would become still - this was pretty cool cuz in MOH you can run or stand on a ledge and still have perfectly steady view of enemies.
  
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Default 01-29-2002, 10:31 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by lysis:
shotguns and rockets are annoying in MP because you don't have to aim them and they kill in one shot. I think they can stay - but with major hits - maybe rocket should be made very difficult to aim, and you shouldn't be able to move fast with the rocket - or maybe you have to kneel before you can fire the rocket - and you can only carry 2-3 extra rockets.

Shotguns maybe should be made so they do even less damage from a long range, and have much longer relode times.
<HR></BLOCKQUOTE>

I have to totally disagree with you that "you don't have to aim". That's a pile of horseshiit.. I have been in many an up close frantic rirefight using a shotgun & you DO have to aim. In fact you have to lead a bit with it(as with most weps) unless you are meeting someone head on. Yea, it's a one shot kill in alot of situations. It's a friggin' shotgun for crying out loud. Rockets do have a good bit of splash damage but you still have to aim with those too to get the shell in a window etc.. It is kinda stoopid when you meet someone around a corner & they blow you & themselves up but that's the person using it.. I usually put my rocket away when I'm on the move. Oh, btw the bazooka, rocket, whatever it's called, DOES slow your movement down already.. I do agree with you however, about the shotgun's range. It could definately be made to have a shorter range or more spread. I also, could agree about limiting the rocket ammo, or for team/obj play, limiting the # of people that could use one on each team..

Back to the topic at hand, I used to play Action Quake2 (hat's off to the A-Team!) everyday for at least 2 years straight. It ruled!! I think a good realism mod could use alot of the same ideas they had. Hell, I think they set the bar for *any* realism mod. Period. Now AQ2 wasn't about WAR, but it did involve guns, so I think alot of the same things could apply & make any realism mod good.

Some ideas would be better locational damage. I don't know how possible this is on mohaa, but since it's using the Q3 engine I would *think* it could be done for sure. Head shots should be an almost instant kill. To be otherwise, well, is not realistic at all. And just remember, what one may do to you, you may also do unto them.. ;-) In other words, I hated AQ2 right at first, cause I was getting killed too easy. Well lo & behold when I got my first headshot, I got a big ole grin on my face & became ruthless from that point on.

Stomach & chest shots should also do more damage. I don't know what could be done about say, an arm shot, but in AQ2 when you got a leg shot, you limped. Your screen literally became jerky & you couldn't do alot until you bandaged.

You should bleed in a realism mod. And have a key to bandage. It throws a whole different strategy in the game when you're in the middle of a firefight, get shot, & KNOW that to survive you better get the frig outta there or hide behind something & bandage or you'll bleed to death. Did I say there needs to be BLOOD??

I also loved the way that they had messages in AQ2 for when you shot people & when you got shot. When I'd shoot someone it would say, you hit so & so in the leg, or when i'd get shot it would say you were shot in the azz by so & so. Makes you feel good to know that even though you didn't kill the mofo you got 'im twice in da azz.. For those who think this might clog up the screen with text, well it really doesn't, & besides for those who don't want it you CAN turn messages off. Or even set it to show less messages, least you could in Q2.

For those who would like to see what I'm talking about I *still* got some AQ2 shots up at my screenshots page. There's a few shots in there that show where I hit someone in the head & chest etc.. In one shot I hit two people twice each. Nah it doesnt clog up the screen.
http://thefog.4mg.com/ss.html

Those are all I can think of right now...

Btw, for those who don't want realism in their game, don't d/l or play it. Noone's twisting any arms. And to that end I say, Make it REAL man!!

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Default 01-29-2002, 10:37 AM

Btw partchy, greetz from Austin.. And hey make your sig a little bigger wouldya? I can hardly see it...
  
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Default 01-30-2002, 06:44 AM

As I said in another post,my brothers father-in-law was there.

From just before Normandy till the end of the war.He said they had one bazooka in the company and they used it alot.

He also said during the whole war he never saw a scope on a rifle.Snipers were just the best shots they had with open sights.

He never saw a shot gun used or carried and he cleaned out a lot of towns.

I believe him and you can take it for what it's worth.

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