The answers you seek are in here.
http://www.heppler.com/shader/
For example:
textures/ville/jump // path to texture
{
nomipmaps // no mip maps (what u see when you open a .dds file)
nopicmip
cull none // just not to cut out from view really
force32bit // force the image to be displayed in 32 bit format
surfaceparm nolightmap // telling game that this surface has no lightmap
{
animMap// tells shader to animate the following list of textures (includes path and texture name) 09// the number of times that the animation cycle will repeat within a one second time period.
list of textures to animap// textures/anims/jump001.jpg textures/anims/jump002.jpg textures/anims/jump003.jpg textures/anims/jump004.jpg textures/anims/jump005.jpg textures/anims/jump006.jpg textures/anims/jump007.jpg textures/anims/jump007.jpg textures/anims/jump007.jpg textures/anims/jump008.jpg textures/anims/jump009.jpg textures/anims/jump010.jpg textures/anims/jump011.jpg textures/anims/jump012.jpg textures/anims/jump013.jpg textures/anims/jump014.jpg textures/anims/jump015.jpg textures/anims/jump016.jpg textures/anims/jump017.jpg textures/anims/jump018.jpg textures/anims/jump019.jpg textures/anims/jump020.jpg textures/anims/jump021.jpg textures/anims/jump022.jpg textures/anims/jump023.jpg textures/anims/jump024.jpg textures/anims/jump025.jpg textures/anims/jump026.jpg textures/anims/jump027.jpg textures/anims/jump028.jpg textures/anims/jump029.jpg textures/anims/jump030.jpg textures/anims/jump031.jpg textures/anims/jump032.jpg textures/anims/jump033.jpg textures/anims/jump034.jpg textures/anims/jump035.jpg textures/anims/jump036.jpg textures/anims/jump037.jpg textures/anims/jump038.jpg textures/anims/jump039.jpg textures/anims/jump040.jpg textures/anims/jump041.jpg textures/anims/jump042.jpg textures/anims/jump043.jpg
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
Reading the manual should help a lot bud
Scorp