
09-11-2002, 08:00 AM
Ok... let me try and make it simple... (not to put you down... just hard to explain in words...)
Um... You know how you look in the pak files, and you see the filename bit? And then you go across and see the pathway? models/player etc?
When you extract them, you can work on them anywhere. But when you RE-PACK them, into your own pk3 file, they need to go in the right spot.
Say you have a shotgun texture. It comes from something like textures/models/weapons/winchester
When you've worked on the texture, you have to put it back in that spot so the game (shader files) can find it. So lets say you store it in the mohaa/main folder. When you add it to the winzip file, you have to check "Save Full Path Info" or it won't work because the locations aren't there.
Now lets say you save it in mohaa main. The full path is something like program files/ea games/mohaa/main/textures/models/weapons/winchester oOo:
So I suggest using a folder in the root of say, D. Then when you add to the zip, its going to be textures/models/weapons/winchester and work.
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