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				removing sound from model/function - 
            
          
		
		
				
		
				01-14-2005, 10:10 AM
			
			
			
		  
		
	
                
            	
		
		
		looking to remove the sound of a door opening and closing from a brush that uses the func_door or add my own custom sound.  
 
1. i've had trouble putting a sound file inside a sound folder and directing the entity to the file by key value 
 
key : sound_move 
value: sound/xxx.mp3 
 
what should be the directory to the sound folder IN the .pk3 i make ? or do i have to trigger. if not, what do i need to do to remove the sounds made by the door all together ? 
 
2. i made a simple elevator using just the function_door and key/values. problem: the player has to look 'down' to operate (pressing use) the elevator. what do i need to do so the player can face the wall or more to the point, not look down to operate the elevator ? 
 
key/values i used to make elevator: 
 
angle: -2 
lip : 302 
speed: 40 
time: 5 
dmg: 35 
 
is there a key/value i can punch in to have the elevator brush return to it's start point without scripting ? 
		
	
		
		
		
		
		
	
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