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Modded stock and limited weapons
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priest39 is Offline
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Join Date: Aug 2002
   
Default Modded stock and limited weapons - 10-29-2002, 11:49 AM

Howdy all,

I just recently figured out how to add stock models into stock maps. This has only brought me up to the next level of frustration over why no one else can see the jeep or halftrack that I scripted into the map.
Can anyone tell me why this is? They are both stock models.

It also gave me an idea. Say I mod my server to eliminate all the weapons but smg's and rifles. Next, I script in a limited number of weapons to appear at the spawn points or set places in the map as well as appropriate ammo.
Now, I know what you're saying, "That defeats the purpose", right? No. How about this.

All these people have been working on the CTF maps, where once the flag has been captured, it's with that person until they are killed. Then it sits there for a set amount of time before returning to it's spawn point. If that could be applied to weapons, then you'd have functional control of weapons numbers. No more rocket or stg brigades.
The only drawback I could foresee, (beside it not working oOo: ) would be the extra work you would have kicking the retards out of your FFon server who are TKing to get their weapon of choice. But I can live with that.

So if anyone has any advice on how to get this to work, preferably in a server-side only fashion, do let me know.

And to digress, If anyone can help me in getting those stock models to show up, (again in a server-side only config), please let me know. I've seen the DADs server's ver. of The Hunt, with an ambushed allied convoy in the street, and that is kind of the effect I was going.
  
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