Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Working on a Realism mod for SH.
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Working on a Realism mod for SH.
Old
  (#1)
imported_Sitting_Duck is Offline
Senior Member
 
Posts: 109
Join Date: Jul 2002
Location: pond
 Send a message via ICQ to imported_Sitting_Duck  
Default Working on a Realism mod for SH. - 11-10-2002, 05:10 PM

Well I have started working on a realism mod for Spear Head by using the wpn files provided in the demo. Yes I realize theres a realism option in the expansion. But naturally we like to make "improvements" to this game so I will venture ahead with it.
Naturally theres a road block already. I didn't use any of the origional files from my =SD= Realism mod being run on DK666's server, but I did copy over the stats to the new weapon scripts for SH. I have tried two ways of using the mod, one by creating a seperate pk3 file with the mod files and then the other by overwritting the actual pak1 files with the new data. Both ways resulted in the game failing to start. Both times Q3 boot screen stated the demo was corrupted. I was able to overwrite the altered files with the origionals and run the game again. But what it seems to see is an increased number of files.
So my question is this, does anyone know of another option to bypass this problem? And, do we know if this is just a security issue with the demo or if this will occur with the full release? oOo:
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.