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Objective/TOW bug in my Mixed GameType mod.
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Mr_nStuff is Offline
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Posts: 763
Join Date: Apr 2002
Location: California
   
Default Objective/TOW bug in my Mixed GameType mod. - 11-19-2002, 08:54 PM

I'm trying to find out if anyone has found a work around for the problem where Objective and Tug-o-War maps, after the second round, bumps everyone to spectator when your running a mixed gametype rotation mod..

Here's what I've added to the appropriate SCR files in my mod..


// Mr_nStuff gametype Death-Match
setcvar "g_gametype" "2"
setcvar "sv_team_spawn_interval" "5"
setcvar "roundlimit" "0"

// Mr_nStuff gametype Objective
setcvar "g_gametype" "4"
setcvar "sv_team_spawn_interval" "0"
setcvar "roundlimit" "5"

// Mr_nStuff gametype Tug-o-War
setcvar "g_gametype" "5"
setcvar "sv_team_spawn_interval" "12"
setcvar "roundlimit" "0"

Anyone fix this in there MOD? Thanks..
  
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