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				AARGH... Compile problems... (!!!) - 
            
          
		
		
				
		
				12-12-2002, 07:02 AM
			
			
			
		  
		
	
                
            	
		
		
		AARGH! 
 
My upcoming multiplayer rescue mission objective map is finished...  
 
BUT 
 
The VIS copile process always stops around 95%. No reaction at all. I've reduced my visdatasize to about 70000. The only error I get is s a bunch of "Entity ## of type "light" leaked" .... But I allready replaced all the lights in the map with new ones (non-duplicated) So can someone give me an indication on what is going on?? 
 
Help?! 
 
For now, I will run a fast vis and full light... I've allready noticed the fps wont be THAT bad... 
 
I'm still on a 56k modem now, withing 2-3 weeks I finally go back home to my 100Mbit University connection and I will need volunteers to testrun the (by then hopefuly fully VISed) map with! 
		
	
		
		
		
		
		
	
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