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AARGH... Compile problems... (!!!)
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[504th]Arens is Offline
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Join Date: Jun 2002
Location: Maas-Waal Canal Bridge, Netherlands. (Dug-in, dodging bullets all over the place)
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Default AARGH... Compile problems... (!!!) - 12-12-2002, 07:02 AM

AARGH!

My upcoming multiplayer rescue mission objective map is finished...

BUT

The VIS copile process always stops around 95%. No reaction at all. I've reduced my visdatasize to about 70000. The only error I get is s a bunch of "Entity ## of type "light" leaked" .... But I allready replaced all the lights in the map with new ones (non-duplicated) So can someone give me an indication on what is going on??

Help?!

For now, I will run a fast vis and full light... I've allready noticed the fps wont be THAT bad...

I'm still on a 56k modem now, withing 2-3 weeks I finally go back home to my 100Mbit University connection and I will need volunteers to testrun the (by then hopefuly fully VISed) map with!
  
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