Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page I have Dogs and actors from single player in my map.... help
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
I have Dogs and actors from single player in my map.... help
Old
  (#1)
BlazinMohaa is Offline
Member
 
Posts: 84
Join Date: Mar 2003
   
Default I have Dogs and actors from single player in my map.... help - 03-04-2003, 09:09 PM

Hello everyone. First time post. I have just recently learned how to script objects into MOH:AA DM maps. I do not create my own maps, but rather add onto the stock ones.
Here's my problem, someone showed me how to script a grenade box into the map, which was fine and looked like this
local.AmmoGrenade1 = spawn models/items/item_grenade_ammobox.tik
local.AmmoGrenade1.origin = (639 -470 -9)
local.AmmoGrenade1.angles = ( 0 20 0 )
Now all I did was change models/items/item_grenade_ammobox.tik tp models/animal/german_shepherd.tik and it worked fine the first time, I could actually kill the dog and it would respawn... but he didn't walk or attack, but he did bark a lot and stay looking at me where ever I went.. Is there any way to make characters like the dog or german_misc_scientist walk around or kill? the funny thing is that if you walk close to the scientist he'll kill you! it's fun, I just need more help. Thanks again and please reply, even if it's just a link. freak:
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.