How do I get 10 min rounds on my spearhead server? -
03-10-2003, 05:33 PM
This is the servers cfg file, I tried changing things but I'm not sure what to change to make it 10 min rounds, it keeps sticking with 15 min rounds, which i persoanly prefer...but the twl nazis and other clans keep bitching over the 15 min rounds and I can't seem to change it, what do I need to do?
/ Server Name
// Name that will appear on the server browser
sv_hostname "ACTIONBLASTER:: -=NS=- Supremacy Server"
// Game Type
// 1 Free for All
// 2 Team Based
// 3 Round Based
// 4 Objective
// 5 Tug Of War
set g_gametype 5
// Health Drop
// When enabled players will drop a health pack when killed
set g_healthdrop 1
// Realism
// Toggles reaslistic mode
set g_realismmode 0
// Fast Run Speed
// When checked, the speed at which players can run through levels is increased.
// Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
set sv_dmspeedmult 1.100000
// Team Damage
// Toggles friendly fire
set g_teamdamage 1
// Heal Rate
// Determines how fast players heal when they use a health pickup
set g_healrate 10
// Max Players
set sv_maxclients 18
// Time Limit
// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
timelimit 10
// Frag Limit
// The score at which the player or team will win the current map.
fraglimit 100
// Map Rotation Time
// This sets the maximum amount of time in minutes players will spend in a particular map.
maprotationtime 30
// Team Spawn Delay
// This sets a delay in seconds between spawns. This is useful if you would like the
// player spawned in batches, rather than one at a time
set sv_team_spawn_interval 15
// Round Reset Time
// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
roundlimit 0
// Inactive Spectate
// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
set g_inactivespectate 60
// Inactive Kick
// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
set g_inactivekick 900
// Use Gamespy
// To use GameSpy gaming service for internet-based multiplayer games.
// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
set sv_gamespy 1
// Pure
// Verifies that the files on the client are the same as those on the server.
set sv_pure 0
// Allow Vote
// Enables players to call a vote.
set g_allowvote 0
// Flood Protect
// Limits amount of text a player can type
set sv_floodprotect 1
// Forces players to only be able to spectate behind their own team.
set g_forceteamspectate 1
// dmflags -- flags that can be set in the dmflags variable.
// DF_NO_HEALTH (1 << 0)
// DF_NO_POWERUPS (1 << 1)
// DF_WEAPONS_STAY (1 << 2)
// DF_NO_FALLING (1 << 3)
// DF_INSTANT_ITEMS (1 << 4)
// DF_SAME_LEVEL (1 << 5)
// DF_NO_ARMOR (1 << 11)
// DF_INFINITE_AMMO (1 << 14)
// DF_NO_FOOTSTEPS (1 << 17)
// DF_ALLOW_LEAN (1 << 18)
// DF_OLD_SNIPERRIFLE (1 << 19)
// DF_GERMAN_SHOTGUN (1 << 20)
set dmflags 1310720
// Invulnerable Time
// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
set sv_invulnerabletime 0
// Team Kill Warning
// Amount of team kills before the player is warned
set g_teamkillwarn 25
// Team Kill Kick
// Amount of team kills before the player is kicked off the server.
set g_teamkillkick 50
// Team Switch Delay
// Frequency at which you can switch teams
set g_teamswitchdelay 15
// Allow Join Time
set g_allowjointime 30
// Private Clients
// Clients that require a password to join
set sv_privateclients 2
set sv_privatepassword ""
// Password
// Allows you to set a password for the server
set sv_privatepassword ""
//Sets RCON Password
seta rconpassword ""
// Keywords
// Keywords which allow browsers to filter servers.
set sv_keywords ""
// Net Port
set net_port 12203
// Minimum Ping to allow clients to join with. 0 means anyone
set sv_minping 0
// Maximum Ping to allow clients to join with. 0 means anyone
set sv_maxping 0
// Maximum Rate
set sv_maxrate 0
// Map
// Starting map on the rotation.
map "obj/MP_Druckkammern_TOW"
// Map Rotation List
sv_maplist "obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW obj/MP_Ardennes_TOW obj/MP_Berlin_TOW obj/MP_Grabstatte_TOW obj/MP_TractorWorks_TOW"
// Default to no-sprint and original Allied Assault runspeed
sv_sprinton 0
sv_runspeed 250 // spearhead runspeed is 287
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