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Three NEW SH Maps: SoS2, TA, & TW2
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Slyk is Offline
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Posts: 160
Join Date: Jan 2002
   
Default Three NEW SH Maps: SoS2, TA, & TW2 - 11-12-2003, 01:40 PM

Ok guys, after many months, I'm finally going to announce the release of my final three MOHAA/SH maps. And updated files for "Gun Assault" and "SoS1". And before I go further: I have got to give all the credit and thanks possible to the guys at AFTER-HOURZ.COM for their countless hours of beta testing, suggestions, and support over the last 7 months. They've made all of this possible. They run a real class act and will continue to support Spearhead into the future in addition to 3 dedicated CoD servers. I strongly suggest that you check them out at: http://www.after-hourz.com and visit their forums as well.

Thanks guys..you're too numerous to name, but Painkiller, Bystander, Obi, and Poopy are four very valuable members who gave me a home for my maps and all the critical input any mapper could ever want.

"Streets of Stalingrad-2" Sequel to SoS1
http://www.paonline.com/marconia/sos2.pk3

"Town Assault" Sequel to Gun Assault
http://www.paonline.com/marconia/townassault.pk3

"Tractor Works2" A new updated and redesigned version of the original.
http://www.paonline.com/marconia/tw2.pk3

UPDATED:
"Gun Assault" The 'classic' dynamic spawner map....fixes one texture tear and adds a few more cover items; adds health and ammo supply to allied spawn base.
http://www.paonline.com/marconia/mp_gunassault_tow.pk3

"Streets of Stalingrad-1" A prelude map to the new SoS2 fixes 1 off-map issue and adds some more background; fixes 2 bad windows.
http://www.paonline.com/marconia/mp_sos1_tow.pk3


All three NEW maps continue with my 'dynamic spawner' scripting where TDM and TOW modes come together in a hybrid TDM game. Each team can advance their spawns by working together to gain 'ground' and force the other team back. Each map allows for a *bonus* switch at the opponents base that will unlock/make available portable MGs and/or mortars.

Try them out and let me know what you think. NOTE: TW2 may experience lag issues on servers with 16 or more players. I have spent three months trying to fix this problem to no result. Please take note of that. I realize it is not optimal to release a map in that condition, but it plays very well with fewer than 16 and depending on your server and client connections, may be fine at 16+. OVERWRITE any previous files.

Loading screens:

[img]http://www.paonline.com/marconia/sos2load.jpg[/img]

[img]http://www.paonline.com/marconia/tw2load.jpg[/img]

[img]http://www.paonline.com/marconia/taload.jpg[/img]
  
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