Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > Battlefield Series: General Discussion
Reload this Page More Patch Details and 'Booster Packs'
Battlefield Series: General Discussion General Discussion about Battlefield: 1942 & series

Reply
 
Thread Tools Display Modes
More Patch Details and 'Booster Packs'
Old
  (#1)
[DAS REICH] Blitz is Offline
General of the Army
 
[DAS REICH] Blitz's Avatar
 
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
 Send a message via ICQ to [DAS REICH] Blitz Send a message via AIM to [DAS REICH] Blitz Send a message via MSN to [DAS REICH] Blitz Send a message via Yahoo to [DAS REICH] Blitz  
Default More Patch Details and 'Booster Packs' - 01-11-2006, 05:24 PM

http://forum.eagames.co.uk/viewtopic.php?t=15776

[quote:e485c]

Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2: Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter.

The 3 maps are “Operation Smoke Screen”, “The Great Wall of China” and “Taraba Quarry”.

Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – “Midnight Sun”, “Operation Harvest” and “Operation Road Rage” – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

Both packs will be available exclusively online at downloader.ea.com at £5.99 in the UK.

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

• Server search filters now work properly

• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

• Mines can no longer be destroyed with other explosives

• Flash bang effect radius decreased

• Added unlocks for Sniper and AT kits

• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

• Fixed a bug whereby non-xpack mods cannot use xpack shaders.

• Fixed bug in TV guided missiles of Havoc helicopter

• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

• Performance gain found in static mesh rendering.

• Detonation radius from grenade launcher explosions has been reduced.

• Grenade launcher projectiles now have a minimum time before arming.

This is a list of confirmed fixes only – we are still looking at others that we hope to be able to announce soon.

As always, thanks for your support and keep talking – we’re listening.[/quote:e485c]



  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.