i ended up just maplisting it, the auto-aim artillery was bad enough.
finally got past it. On the first berlin mision now. Can anyone tell me wtf is up with these damn stickybombs that seemingly have a fuse that burns forever till you shoot the bomb?
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
That's how the real ones were, man. Stickybombs had these primer cord fuses, they burned, no joke, for like 5 minutes, depending on the length. The same fuse is used to detonate C4 on a timer fuse.
the AI used their mental powers to put out the fuse. by then my attitude was "fuck this sp game" so i ran around with a pistol with god mode shooting the stickybombs at point blank
the AI used their mental powers to put out the fuse. by then my attitude was "fuck this sp game" so i ran around with a pistol with god mode shooting the stickybombs at point blank
I did something similar with the mg turret biggrin:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
its not that hard to pass ... is this the one before you have to shoot down the plane w/aa , clear the hotel / church ? If so, the guys will stop charging the line once you take out the tank / halftrack ...
well, in Berlin the snipers don't shoot like Lee Harvey Oswald with an aimbot like they did in the King Tiger missions, so clearly some things were improved.