Quote:
Originally Posted by newt
hmm..... never had to do this before, could you explain more or show an example?
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If its an allied helmet, and i assume it is, there no separate inside shader for it, at least i dont know any. I had the same transparency problem but I sorted out by adding "cull none" line like the one in the original shader:
"blank_web
{
qer_editorimage textures/models/human/usmaps/ranger/blank_web.tga
cull none
{
map textures/models/human/usmaps/ranger/blank_web.tga
rgbGen lightingSpherical
}
}"
So i had forgotten that line when modifying a new one.