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				04-21-2003, 01:32 AM
			
			
			
		  
		
	
                
            	
		
		
		You need to edit your_player_fps.tik and .shader files. 
 
German Wehrmacht _fps.tik: 
[quote:750b0]TIKI 
setup 
{ 
	path models/player/US_Army	// Set path to set skelmodel from 
	skelmodel USarmyplyr.skd		// Set base model 
 
	  
	 
	surface viewsleeves shader viewsleeves_wermacht 
 
	// right hand 
	surface triggerhand shader handview  
	 
	// different left hands 
	surface lefthand shader handview 
	surface garandhand shader handview 
}[/quote:750b0] 
 
Now see the red line. Rename shader name viewsleeves_your_skin_name or whatever you like. 
 
You need to copy viewsleeves_wermacht shader into your .pk3 scripts folder. That shader part can be found in playerviewmodel.shader: 
 
[quote:750b0]viewsleeves_wermacht 
{ 
	qer_editorimage textures/models/human/viewsleeves/sv_wermacht.tga 
	cull none 
	{ 
		map textures/models/human/viewsleeves/sv_wermacht.tga 
		rgbGen lightingSpherical 
	} 
}[/quote:750b0] 
 
Next in your .shader rename the shader you copied from original shader accordingly (viewsleeves_your_skin_name). Check your shader is refering to the correct pic of yours. 
		
	
		
		
		
		
		
	
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