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		|   Is there info on the syntax for a .tik file? |  
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	| Senior Member 
				 
				Posts: 445 Join Date: Jun 2002 | 
   
		
            
             Is there info on the syntax for a .tik file? - 
            
          
		
		
				
		
				05-20-2003, 11:07 AM
			
			
			
		 
               
 Hey guys, I've been looking around the site for something that helps define the words in a .tik file.  For example:
 holstertag
 holsteroffset
 
 firetype
 ammotype
 firedelay
 
 dmbulletspread
 
 Some are intuitive, some are not.  Is there a thread, or a site, that spells it out for the new modder?
 
 Thanks!
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	| Senior Member 
				 
				Posts: 2,509 Join Date: Jan 2002 Location: Woodstock, GA | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 11:29 AM
			
			
			
		 
               
 holstertag : the bone that the holster is assigned to.
 holsteroffset : basically this is the offset of the holster.
 
 firetype : this describes the type of ammunition that is being used for the gun. this can be bullet - grenade - projectile
 
 ammotype : this describes the exact type of ammunition used for the gun. this can be pistol - rifle - smg - mg - grenade - heavy - shotgun
 
 firedelay : this is the delay between the shots for the gun. the higher the number, the higher amount of time there will be between shots. usually you would use a decimal number to display this. (ex : 0.15 - 0.3)
 
 dmbulletspread : this is simply the bulletspread of the gun. the higher the numbers, the higher the bulletspread. there are 4 numbers with this setting.
 
 (ex : dmbulletspread   40 40 56 56 (minpitch minyaw maxpitch maxyaw))
 
 That about sums up what you want to know. Need anything else, don't hesistate to ask.
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	| Senior Member 
				 
				Posts: 445 Join Date: Jun 2002 | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 11:32 AM
			
			
			
		 
               
 Hey thanks.  I'd really like to have an explanation for all of them.   oOo: Do you have it in a file, or is it all in your head. |  
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	| Senior Member 
				 
				Posts: 2,509 Join Date: Jan 2002 Location: Woodstock, GA | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 11:53 AM
			
			
			
		 
               
 What I am telling you is what I know from my experience with modding. You don't need exact definitions to understand what each syntax means. |  
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	| Senior Member 
				 
				Posts: 445 Join Date: Jun 2002 | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 11:56 AM
			
			
			
		 
               
 Tell you what then...I'll start my mod work, and I'll post back here in this thread when I have questions.  Just leave your e-mail notification active for the thread and we'll be set.  Sound ok? |  
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	| Senior Member 
				 
				Posts: 2,509 Join Date: Jan 2002 Location: Woodstock, GA | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 12:57 PM
			
			
			
		 
               
 No problem. |  
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				Posts: 238 Join Date: Sep 2002 Location: Where I wanted to go today | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 01:10 PM
			
			
			
		 
               
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	| Senior Member 
				 
				Posts: 156 Join Date: Jun 2002        | 
   
		
            
             
				
            
          
		
		
				
		
				05-20-2003, 02:19 PM
			
			
			
		 
               
 i think bulletspread works like this.there are 4 numbers, min pitch and yaw and max pitch and yaw.
 the first 2 are when the player is standing still, and the 2nd 2 numbers are when the player is running full speed.
 pitch = the up and down offset distance
 yaw = the left and right offset distance
 
 ex
 bulletspread (1 1 200 200) will be super accurate when standing, and crappy when on the run.
 (1 1 1 1) will be perfect all the time
 odd one you never see... (300 300 1 1) only accurate when you are running
 
 the offsets are random numbers in the range you specify, and increase with the amount of time you hold down the trigger.  short bursts are more accurate than straight machine gunning.
 
 there is a firespreadmult that affects how crazy your bullets start acting after time elapses of continuous fire.
 
 there is a zoomspreadmult (look in a tik of a scope gun) that makes a gun more accurate when firing though a scope.
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	| Senior Member 
				 
				Posts: 238 Join Date: Sep 2002 Location: Where I wanted to go today | 
   
		
            
             
				
            
          
		
		
				
		
				05-21-2003, 05:20 AM
			
			
			
		 
               
 You'd better not type it between parens - ( and ) ,since it would be parsed as one argument  oOo: |  
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