| 
   
		
            
             
				
            
          
		
		
				
		
				01-29-2002, 10:56 AM
			
			
			
		 
               
 --- Common Initialization ---Medal of Honor Allied Assault 1.10 win-x86 Jan 22 2002
 ----- FS_Startup -----
 Current search path:
 f:allied assultmainpak6.pk3 (61 files)
 f:allied assultmainPak5.pk3 (259 files)
 f:allied assultmainPak4.pk3 (593 files)
 f:allied assultmainPak3.pk3 (669 files)
 f:allied assultmainPak2.pk3 (4722 files)
 f:allied assultmainPak1.pk3 (772 files)
 f:allied assultmainPak0.pk3 (11175 files)
 f:allied assult/main
 
 ----------------------
 18251 files in pk3 files
 execing default.cfg
 execing menu.cfg
 execing newconfig.cfg
 Config: unnamedsoldier.cfg
 execing configs/unnamedsoldier.cfg
 execing newconfig.cfg
 couldn't exec localized.cfg
 execing autoexec.cfg
 Unknown command "fov"
 couldn't exec custom.cfg
 ...detecting CPU, found Intel Pentium III
 
 ------- Input Initialization -------
 Initializing DirectInput...
 Couldn't set DI coop level
 Falling back to Win32 mouse support...
 ------- Input Initialization Complete ------- 162
 You are now setup for easy mode.
 ----- Client Initialization -----
 Called FadeSound with: 0.000000
 ----- Initializing Renderer ----
 ----- R_Init -----
 Initializing OpenGL subsystem
 ...initializing QGL
 ...calling LoadLibrary( 'C:WINNTSystem32opengl32.dll' ): succeeded
 ...setting mode 4: 800 600 FS
 ...using colorsbits of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (800x600)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...61 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 5 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...ignoring GL_EXT_texture_compression_s3tc
 ...ignoring GL_ARB_texture_compression
 ...using GL_EXT_texture_env_add
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...ignoring GL_EXT_texture_env_combine
 ...using GL_EXT_compiled_vertex_array
 ...WGL_3DFX_gamma_control not found
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce3/AGP/SSE2
 GL_VERSION: 1.3.0
 GL_EXTENSIONS: GL_ARB_imaging
 GL_EXTENSIONS: GL_ARB_multisample
 GL_EXTENSIONS: GL_ARB_multitexture
 GL_EXTENSIONS: GL_ARB_texture_border_clamp
 GL_EXTENSIONS: GL_ARB_texture_compression
 GL_EXTENSIONS: GL_ARB_texture_cube_map
 GL_EXTENSIONS: GL_ARB_texture_env_add
 GL_EXTENSIONS: GL_ARB_texture_env_combine
 GL_EXTENSIONS: GL_ARB_texture_env_dot3
 GL_EXTENSIONS: GL_ARB_transpose_matrix
 GL_EXTENSIONS: GL_S3_s3tc
 GL_EXTENSIONS: GL_EXT_abgr
 GL_EXTENSIONS: GL_EXT_bgra
 GL_EXTENSIONS: GL_EXT_blend_color
 GL_EXTENSIONS: GL_EXT_blend_minmax
 GL_EXTENSIONS: GL_EXT_blend_subtract
 GL_EXTENSIONS: GL_EXT_compiled_vertex_array
 GL_EXTENSIONS: GL_EXT_draw_range_elements
 GL_EXTENSIONS: GL_EXT_fog_coord
 GL_EXTENSIONS: GL_EXT_packed_pixels
 GL_EXTENSIONS: GL_EXT_paletted_texture
 GL_EXTENSIONS: GL_EXT_point_parameters
 GL_EXTENSIONS: GL_EXT_rescale_normal
 GL_EXTENSIONS: GL_EXT_secondary_color
 GL_EXTENSIONS: GL_EXT_separate_specular_color
 GL_EXTENSIONS: GL_EXT_shared_texture_palette
 GL_EXTENSIONS: GL_EXT_stencil_wrap
 GL_EXTENSIONS: GL_EXT_texture3D
 GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
 GL_EXTENSIONS: GL_EXT_texture_edge_clamp
 GL_EXTENSIONS: GL_EXT_texture_env_add
 GL_EXTENSIONS: GL_EXT_texture_env_combine
 GL_EXTENSIONS: GL_EXT_texture_env_dot3
 GL_EXTENSIONS: GL_EXT_texture_cube_map
 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
 GL_EXTENSIONS: GL_EXT_texture_lod
 GL_EXTENSIONS: GL_EXT_texture_lod_bias
 GL_EXTENSIONS: GL_EXT_texture_object
 GL_EXTENSIONS: GL_EXT_vertex_array
 GL_EXTENSIONS: GL_EXT_vertex_weighting
 GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
 GL_EXTENSIONS: GL_KTX_buffer_region
 GL_EXTENSIONS: GL_NV_blend_square
 GL_EXTENSIONS: GL_NV_copy_depth_to_color
 GL_EXTENSIONS: GL_NV_evaluators
 GL_EXTENSIONS: GL_NV_fence
 GL_EXTENSIONS: GL_NV_fog_distance
 GL_EXTENSIONS: GL_NV_light_max_exponent
 GL_EXTENSIONS: GL_NV_multisample_filter_hint
 GL_EXTENSIONS: GL_NV_packed_depth_stencil
 GL_EXTENSIONS: GL_NV_register_combiners
 GL_EXTENSIONS: GL_NV_register_combiners2
 GL_EXTENSIONS: GL_NV_texgen_reflection
 GL_EXTENSIONS: GL_NV_texture_compression_vtc
 GL_EXTENSIONS: GL_NV_texture_env_combine4
 GL_EXTENSIONS: GL_NV_texture_rectangle
 GL_EXTENSIONS: GL_NV_texture_shader
 GL_EXTENSIONS: GL_NV_texture_shader2
 GL_EXTENSIONS: GL_NV_vertex_array_range
 GL_EXTENSIONS: GL_NV_vertex_array_range2
 GL_EXTENSIONS: GL_NV_vertex_program
 GL_EXTENSIONS: GL_SGIS_generate_mipmap
 GL_EXTENSIONS: GL_SGIS_multitexture
 GL_EXTENSIONS: GL_SGIS_texture_lod
 GL_EXTENSIONS: GL_SGIX_depth_texture
 GL_EXTENSIONS: GL_SGIX_shadow
 GL_EXTENSIONS: GL_WIN_swap_hint
 GL_EXTENSIONS: WGL_EXT_swap_control
 GL_MAX_TEXTURE_SIZE: 4096
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: Intel Pentium III
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_NEAREST
 picmip: 1
 texture bits: 32
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: disabled
 Initializing Shaders
 Setting up Shaders
 ----- finished R_Init -----
 ------- profiling DrawBackground methods -------
 glDrawPixels w/ BGR: 10284 clocks
 glDrawPixels w/ RGB: 6736 clocks
 glTexSubImage2D w/ BGR: 2556120 clocks
 glTexSubImage2D w/ RGB: 1990772 clocks
 DrawBackground: using glDrawPixels with RGB data
 -------------------------------
 ------ Force Feedback Initialization -----
 Loading ff...
 ff: Creating feedback device:
 ff: ...no ff mouse found
 Failed to load ff dll
 ------------------------------------------
 --------- Force Feedback Shutdown --------
 ------------------------------------------
 Winsock Initialized
 Opening IP socket: localhost:12203
 Hostname: partap
 IP: 192.168.1.101
 ------- Sound Initialization (full) -------
 Sound opened using Direct Sound
 'Miles Fast 2D Positional Audio' provider opened.
 Loading global/sound0.txt
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 ----- Sound Info -----
 driver - Miles Fast 2D Positional Audio
 speaker setup - 2 speakers
 reverb - OFF
 samplebits - 16
 speed - 22050
 ----------------------
 ------- Sound Initialization Complete ------- 636 ms
 Setting up Shaders
 Loading inventory...
 ----- Client Initialization Complete ----- 5480 ms
 --- Common Initialization Complete --- 7886 ms
 Working directory: f:allied assult
 Loading Localization File global/localization.txt
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 24.156.15.176:12203 resolved to 24.156.15.176:12203
 UI_DrawConnect called
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 Called FadeSound with: 0.000000
 ------- Sound Begin Registration -------
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 ------- Sound Begin Registration Complete -------
 UI_DrawConnect called
 
 
 -----------PARSING UBERSOUND------------
 Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
 Parse/Load time: 19.110000 seconds.
 -------------UBERSOUND DONE---------------
 
 -----------PARSING UBERDIALOG------------
 Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
 Parse/Load time: 1.491000 seconds.
 -------------UBERDIALOG DONE---------------
 
 stitched 696 LoD cracks
 ...loaded 11507 faces, 534 meshes, 0 trisurfs, 0 flares
 ----------- Loading DCL file maps/dm/mohdm7.dcl ---------
 !!! BSP file is newer than DCL file.
 !!! The DCL file needs to be updated.
 ------ Finished loading DCL file maps/dm/mohdm7.dcl -----
 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
 ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
 ^~^~^ CGame (Event: 'avelocity', Object: 'ClientGameCommandManager') : Index 5 out of range
 ^~^~^ CG_ProcessInitCommands: Bad init client command 'avelocity' in 'models/emitters/lightswarmers_small.tik'
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_paper_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_paper_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_wood_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_wood_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_metal_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_metal_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_stone_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_stone_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_dirt_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_dirt_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_grass_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_grass_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_mud_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_mud_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_water_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_water_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_glass_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_glass_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_sand_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_sand_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_foliage_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_foliage_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_snow_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_snow_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_carpet_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_carpet_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_human_uniform_lite.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bh_human_uniform_hard.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/water_trail_bubble.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_base.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/bazookaexp_base.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_paper.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_wood.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_metal.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_stone.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_dirt.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_grass.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_mud.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_water.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_gravel.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_sand.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_foliage.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_snow.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/grenexp_carpet.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/water_ripple_still.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/water_ripple_moving.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_oil_leak_big.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_oil_leak_medium.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_oil_leak_small.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_oil_leak_splat.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_water_leak_big.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_water_leak_medium.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_water_leak_small.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/barrel_water_leak_splat.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_light_dust.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_heavy_dust.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_dirt.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_grass.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_mud.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_puddle.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_sand.tik
 ^~^~^ Add the following line to the *_precache.scr map script:
 cache models/fx/fs_snow.tik
 ------- Sound End Registration -------
 ------- Sound End Registration Complete -------
 CL_EndRegistration:  0.03 seconds
 CL_InitCGame: 62.54 seconds
 
 ERROR PlaySound:  needs an alias in ubersound.scr or uberdialog.scr - Please fix.
 
 ERROR PlaySound:  needs an alias in ubersound.scr or uberdialog.scr - Please fix.
 
 ERROR PlaySound:  needs an alias in ubersound.scr or uberdialog.scr - Please fix.
 
 ERROR PlaySound:  needs an alias in ubersound.scr or uberdialog.scr - Please fix.
 Called FadeSound with: 0.000000
 |D[]G[]Ta|_ has entered the battle
 BAZBOW was sniped by McBagpipes in the upper torso
 BAZBOW was perforated by General_Crazy's SMG in the upper torso
 McBagpipes was sniped by SUDDEN DEATH in the neck
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 CG_MakeBulletTracer: MAX_BULLER_TRACERS exceeded
 WARNING: CG_ReadNextSnapshot: way out of range, 2481 > 669
 Mutilator was sniped by SUDDEN DEATH in the upper torso
 |D[]G[]Ta|_ was sniped by SUDDEN DEATH in the upper torso
 BAZBOW was sniped by SUDDEN DEATH in the head
 Mutilator was machine-gunned by BAZBOW in the lower torso
 McBagpipes was perforated by General_Crazy's SMG in the pelvis
 SUDDEN DEATH was machine-gunned by BAZBOW in the middle torso
 BAZBOW was perforated by General_Crazy's SMG in the upper right arm
 SUDDEN DEATH is picking McBagpipes's shrapnel out of his teeth
 BAZBOW was sniped by McBagpipes in the lower torso
 McBagpipes was perforated by General_Crazy's SMG in the upper right arm
 McBagpipes was machine-gunned by BAZBOW in the head
 BAZBOW was perforated by General_Crazy's SMG in the upper torso
 SUDDEN DEATH took Mutilator's rocket right in the kisser
 Mutilator was perforated by General_Crazy's SMG in the pelvis
 General_Crazy was machine-gunned by McBagpipes in the lower torso
 Mutilator was sniped by |D[]G[]Ta|_ in the upper torso
 You killed Mutilator
 SUDDEN DEATH was machine-gunned by BAZBOW in the middle torso
 General_Crazy was sniped by |D[]G[]Ta|_ in the upper torso
 You killed General_Crazy
 BAZBOW took Mutilator's rocket in the face
 McBagpipes was sniped by SUDDEN DEATH in the upper torso
 SUDDEN DEATH was machine-gunned by McBagpipes in the upper torso
 SUDDEN DEATH was machine-gunned by McBagpipes in the upper right leg
 BAZBOW was blown away by Mutilator
 Mutilator was machine-gunned by McBagpipes in the pelvis
 McBagpipes was perforated by General_Crazy's SMG in the upper right leg
 Mutilator was sniped by SUDDEN DEATH in the neck
 General_Crazy was machine-gunned by McBagpipes in the lower left leg
 General_Crazy was machine-gunned by BAZBOW in the upper right leg
 BAZBOW was machine-gunned by McBagpipes in the lower left arm
 McBagpipes was sniped by SUDDEN DEATH in the upper torso
 ------- S_StopAllSounds (don't stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 Called FadeSound with: 0.000000
 Setting up Shaders
 ------- Sound Begin Registration -------
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 ------- Sound Begin Registration Complete -------
 UI_DrawConnect called
 
 
 -----------PARSING UBERSOUND------------
 Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
 Parse/Load time: 0.131000 seconds.
 -------------UBERSOUND DONE---------------
 
 -----------PARSING UBERDIALOG------------
 Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
 Parse/Load time: 1.630000 seconds.
 -------------UBERDIALOG DONE---------------
 
 stitched 0 LoD cracks
 ...loaded 6043 faces, 120 meshes, 0 trisurfs, 0 flares
 Cmd_AddCommand: ter_restart already defined
 ----- CL_Shutdown -----
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 Called FadeSound with: 0.000000
 ------- S_StopAllSounds (stop music) -------
 ------- S_StopAllSounds Complete-------
 ------- Sound Shutdown (full) -------
 ------- Sound Shutdown Complete -------
 RE_Shutdown( 1 )
 Shutting down OpenGL subsystem
 ...wglMakeCurrent( NULL, NULL ): success
 ...deleting GL context: success
 ...releasing DC: success
 ...hiding window
 ...destroying window
 ...window successfully destroyed
 ...resetting display
 ...shutting down QGL
 ...unloading OpenGL DLL
 -----------------------
 Tried to read from a zip file textures/models/items/tall_pitcher.tga that was not open
 
 as u can see everytime the france map comes on in the mp game the game quits and says this in the window thingi i reinstalled the game and everything i have the 1.1 patch i can play every other map online except this one its relly annoying me somene please help
 |