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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Default 02-01-2002, 04:10 AM

If I could have one MOHAA server with all my wishes coming true it would be like this. . .

First off I don't like the V2 map at all. It and the Bridge are the most boring maps. But I would not mind them if you could also have the best maps, which to me are Snowy Park and Southern France.

Anyway, my ideal, perfect server would be like this:

SERVER AND MAPS

* CPR (the Realistic Damage Model)

* Friendly Fire (which forces people to be careful and act at least a little like soldiers), as for team killers the moment someone drops to minus 4 kills they are automatically booted and not allowed in for the remainder of that day. We all make mistakes and kill someone by accident. But, even if you are not a Team Killer, if you are stupid enough to take out 4 teammates with a bad nade or rocket no one wants you there anyway.

* Objective spawning (with or without objectives on the map). In other words your team all spawns some place away from the enemy.

* Maps would be Algeria, Snowy Park, Ruined Village, Southern France, Remagen, and Omaha just for fun (and that would be Omaha without snipers or shotguns). If you could not add objectives to those maps, then just have those maps be Round Match, only with spawn sites like the Objective maps, so you don¡¦t have to quick draw the enemy soldier who spawns right next to you.

* Each map would last three rounds, so you could have two-out-of-three mini-matches for people who actually care about "who wins".

* Like two days a week there would be 4 rounds on each map but the teams would automatically switch sides from Allies to Axis every two rounds.

WEAPONS

If I could have things programmed the way I would best prefer I would also have the weapons distribution set up like this:

* Like in real life, grenade distribution is random. So that 40% spawn with 2 grenades; 20% spawn with 1 and 20% with 3 grenades; 10% spawn with 4 grenades and 10% with none at all. On a 10-man team you would have four men with 2 nades, two men with 3 nades and two men with 1 nade, and of the remaining two men, one would get 4 nades and the other would get none at all. So each round you would spawn with a different amount from zero to 4 and make the best of what you got.

* Real weapons distribution that suggests real life, but still keeps it fun. You pick your preferred weapon but you only get it if it becomes available. For instance, there are only so many snipers allowed so you have to take turns. If you asked for sniper rifle but it was not available then you have a random chance of getting a rifle or submachine gun.

Once you get the weapon of your choice you only keep it as long as you survive. If you live through the round, you get to remain a sniper for the next one. If you are killed it goes back into the weapons rotation pool. But if only one or two people on your team pick Sniper Rifle as their preferred weapon, you would get to be a sniper often, just not every single round. This really only effects the specialist weapons. If you prefer an M-1 or Mauser you are likely to get it all the time.

* In this scenario the majority of MOHAA weapons are made up of traditional small arms: rifles and submachine guns. For every ten players on a team there is ONE sniper, ONE shotgun and ONE rocket launcher. The amount of heavier machine guns is also kept to a realistic ratio. You would have to have at least 4 people on your team to get a sniper, 8 people to have a shotgun, 10 people to have a rocket launcher. In other words there would not be games where there are 6 snipers for every smg!

How many of each weapon allowed would be determined like this:

The number being the Number of Men on a Team:

1 - rifle/submachine gun
2 - rifle/submachine gun
3 - machine gun
4 - sniper rifle
5 - rifle/submachine gun
6 - rifle/submachine gun
7 - machine gun
8 - shotgun
9 - rifle/submachine gun
10 - rocket launcher

11 - rifle/submachine gun
12 - rifle/submachine gun
13 - machine gun
14 - sniper rifle
15 - rifle/submachine gun
16 - machinegun
17 - shotgun
18 - rocket launcher

(This just means the weapons available. The 18th guy on the team is not FORCED to have a rocket launcher.)

* In this case, a 10-man team would have 5 rifles and/or submachine guns, 2 machine guns, 1 sniper, 1 shotgun, 1 rocket launcher. A 15-man team would have 8 rifles and/or submachine guns, 3, machine guns, 2 snipers, 1 shotgun, 1 rocket launcher. If no one picked shotgun, sniper or rocket launcher there would be more small arms or machine guns, NOT more specialized weapons.

* So if you had a full 36-man server, with 18 on a side you would end up with one team having the following:

8 Rifles or Submachine Guns

4 Machine Guns

2 Snipers

2 Shotguns

2 Rocket Launchers

However, you could always have more smgs or mgs. The only real limitations would be placed on Sniper Rifles, Shotguns and Rocket Launchers.

It would be programmed so the players themselves would be placed in a line from #1 to whatever the number of players on the team. Each round the player who is in the #1 seed gets first choice. After that round they move to the end of the line. But you do not have to have a top seed to get your weapon of preference. If you were #5 in line and you wanted a sniper rifle, but #1, 2, 3, 4 all picked Thompsons and BARs and M1s you would still get your sniper rifle. So once players moved up into the top 8 slots or so they would have a pretty good chance of getting their preferred weapon most of the time. You would be rewarded for staying alive by keeping your weapon of choice as long as you survive the round.

Omaha Beach would not have this distribution as snipers and shotguns would not be available. And anyone can pick from the other weapons as they wish.

I hope I am explaining this in a way that is easily understood.

Again, I am not saying ALL servers should do this. But I think there would be a very large population of players who would like a game that allowed all weapons but in a ratio that put the emphases on small arms and infantry tactics; and less on super scopes and Quake-style charge and dance attacks.

I also know that the current technology appears to be such that you can not ban snipers from one map and not others (too bad!). Anyway, this is just a wish list.

What do you think of mine, and what would you have on yours?



[This message has been edited by Die Fledermause (edited February 01, 2002).]
  
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Default 02-01-2002, 04:12 AM

you put alot of thought into this didn't you? ;]

start a server up and do all that bro.

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Default 02-01-2002, 04:27 AM

Well I have considered taking bids from hackers who know how to do all that code and programming stuff and pay someone to do it for me.

Sadly I live in NYC. The only cable in town does not allow users to host servers. I know people work around that but the cable company (Road Runner via Time Warner) says it will cancel service to people who do.

So I can not actually host a server even if I knew how to.
  
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Default 02-01-2002, 04:28 AM

i like a lot of your ideas, but realistically that many ideas would take a long time make into one mod, and odds are most people wouldn't agree with ALL the ideas.

i think itd be nice, if we can make some general mods that the majority of people will like and go from there. a standard that could possibly be made into an official patch.

an arsenal balance, where the 'special' weapons are limited not based on a static number but a ratio.
1 sniper for every 6 soldiers
1 bazooka for every 6 soldiers
maybe even 1 shotgun for every 6,
the funnest weapons to use, most people agree, are the smgs, mgs, and rifles!

and of course i dont think ANYONE will disagree with having 3 grenades each. or maybe they will cause people like disagreeing with me.

anyway, we should start with a good base( a base that should have came with the retail game ) that majority of people agree with.
i mean its 'no duh' that the game was rushed a bit when it came to multiplayer balancing, which is just EA's fault, i bet the developers would have implemented stuff like this if they had the time. so hopefully we can agree on SOME standard, or itll suck going from 'realism mod' to 'realism mod' on different servers.

  
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Default 02-01-2002, 04:50 AM

well I agree with you. But my point to the detailed weapons distribution is this: you say 1 sniper for every 6 players. WHO gets to be that sniper? Why do I but not you?

And if it is based on first come first serve and one guy hogs the sniper rifle all night then you would have even more people complaining. Especially if that one sniper is a camper who is really good so that he pisses everyone off lol.

So maybe it is 1 sniper per six and it is a random "dice roll" to find out who of the people who picked Sniper Rifle actually get to be the sniper. And every round it is another dice roll based on who has Sniper Rifle as their Weapon Preference. But that too is very complicated, I am sure, to program fairly and successfully.

OK, realistically speaking...

the Burning Bridge server is already close to what I like. It is CPR, FF, two or three nades each, all the maps even though it is listed as Objective.

I just wish that a) on the Round Match maps you were not spawning with enemies often right next to each other and b) there were a LOT more servers running CPR, FF and the cooler maps.

Force 137 had Round Match for like one night but some people complained cause they got wacked in the first five seconds and they changed to Objective, like all the OTHER CPR servers. ZZZZ zzzzz ZZZZ zzzzzz

Hech, I did not even KNOW there were other maps until I tried a non-Objective game. Now I am sold on that snow map (very scary) and the town maps that have a circle like Remagen and Southern France and Destroyed Village. Just wish the spawn was more team-oriented.
  
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Default 02-01-2002, 04:52 AM

Im not sure, But when they say they dont want you running a server they mean a Warez server or a web server...

Not games.

you should contact them & ask them

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Bone's Heal, Pain Is Fleeting, Chick's Dig Scar's & Glory Is Forever

  
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Default 02-01-2002, 06:59 AM

I like quite a few of thoes ideas
I would agree that MOH could use a mod like that... I wish i knew how to mod well enough to do sompthing like that, because i think it would be well worth the time

If any moders out there are willing to try this, im sure many people would support you

In any case, thoes are some very good ideas, and i think a mod such as that would really help the MOH multi-player experience

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Default 02-01-2002, 10:12 AM

Nice..
Everything is awsome...
Not the shitty levels though!!! Those are crap... You like shit ass levels.
  
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Default 02-05-2002, 07:07 AM

Thats a great idea... Very well thought out... I think sompthing like this could be done, but we may have to wait for the SDK to come out

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Default 02-05-2002, 10:45 AM

not sure what you mean at all by shitty levels? You were not clear about what you were referring to exactly.

Anyway, my cable provider does not allow individual accounts enough room to host game servers. Which blows. But they are the only cable system in town.

I would still like to hear other people's ideas of ways you could alter certain servers to make them different or interesting from the basic stuff out here right now.
  
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Default 02-05-2002, 11:03 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Die Fledermause:
not sure what you mean at all by shitty levels? You were not clear about what you were referring to exactly.

Anyway, my cable provider does not allow individual accounts enough room to host game servers. Which blows. But they are the only cable system in town.

I would still like to hear other people's ideas of ways you could alter certain servers to make them different or interesting from the basic stuff out here right now.
<HR></BLOCKQUOTE>

I think he was saying that he likes your ideas but not your map preferences.
  
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