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Reload this Page Eye of the Needle BETA testing
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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RUNGSI is Offline
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Default 10-09-2002, 04:09 PM

I know the map has plenty of sniper locations.
The thing i have pointed out to some people is that the positions, are good shot at people on the bridge itself.
allies have very key sniper positions in there base as well.
some of the major sniper postions will fall into more of a "common" area for a counter sniper to check.
So it should even itself out.
I understand the issue of snipers, and some players will use it.
When I was laying out the map I was designing more of a rushing to the other side and kicking the enemies butts on there own turf kind of feel.
First I need to get there..
I just dont want people to feel a downside of the map when its also just as fun to try to rush across the bridge, toss a few grenades, and get a gang up to overwelm the other side.
We really will not see how it can be played out till i do a public release and some server will start hosting it. We need to get some full games together and see how it plays.
Which is main reason I will have the first public release still a BETA.
Plus. final might be held to the expansion packs release. The exp pac might give the map more weapon and playing capability.
We will just have to see.

Now as for the doors on the side. well.. The Single Player version continues from that point. You crose the bridge.. do couple objectives. then go threw those doors to complete final mission..

I would also like to see more OBJ map have axis completing the objective. The obj I have planed out.. well.. allies wouldnt look right defending a base that has german bunkers.
second.. the obj that needs to be complete fits a allied type of attack.
I think everyone will enjoy it.

thunder and rain sounds are in the map. If you are not hearing it, well.. the very first map i released to the people who signed up and recieved a private link. The ubersound file was incorrect.
The download on my website has the fix. If you have the version from my site, then its an ubersound issue. Mostlikly a conflict from another custom map you have installed.
But the rain and thunder sounds are there.

i totally agree with the look of each sides island. Im going over diferant designs. The only thing holding me back is the depth of the bridge. worst come to worst. the bridge will need to be redesigned and lowered.
I hope i dont have to go that direction.
I going to look into adding a really thick fog so the structure of the bridge will disapair in the heavy fog.

well let me know who you feel about that idea.
Thanks for the feedback.. keep the ideas coming.
  
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=[DOA]=VonMeyer is Offline
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Default 10-09-2002, 05:36 PM

I can hear the thunder and rain. I would like to see fog on there to keep it at the thunder map theme like. As for anything else im not sure. All out of ideas
  
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The Plague of Death is Offline
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Default 10-09-2002, 07:04 PM

we have placed this map on teh 84thusmc sniper only server. it is running right now (8:00PM CST 10-9-2002) Personally i think it is a great map, as do some of my fellow clan members. I am not sure how long the map will be on the server, so get to it while you can, if i c that there is somebody in there, i will join in.

IP: 216.170.235.84
  
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:R-cK: bender is Offline
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Default 10-10-2002, 03:46 AM

Quote:
Originally Posted by RUNGSI
Now as for the doors on the side. well.. The Single Player version continues from that point. You crose the bridge.. do couple objectives. then go threw those doors to complete final mission..
Fair enough, but it still doesn't look good. Those doors are pointless leading out to nothing...

Quote:
Originally Posted by RUNGSI
I would also like to see more OBJ map have axis completing the objective. The obj I have planed out.. well.. allies wouldnt look right defending a base that has german bunkers. second.. the obj that needs to be complete fits a allied type of attack. I think everyone will enjoy it.
We'll just have to trust you then won't we? lol.. It's your map dude, I'm just giving the feedback

Quote:
Originally Posted by RUNGSI
I going to look into adding a really thick fog so the structure of the bridge will disapair in the heavy fog.
What about putting that fog all over the map, thick enough to keep german snipers from seeing allies before they're on the bridge? That'll be a nice effect for those playing axis - imagine standing on the other side of the bridge, seeing the allies come storming out of the heavy fog...

I understand it'll be tricky having to reconstruct the whole bridge, but if you can add fog heavy enough you shouldn't even be able to see from one island to another. I believe that'd be awsome! Never seen a map like that before.

Btw..you don't have to wait for the x-pack...what about just releasing an updated map for x-pack-people?
  
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AkaiDruiD is Offline
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Default 10-10-2002, 01:46 PM

Its a great map, here is my 2 cents;
1. With all the rain and thunder the sky should reflect that more.
2. A heavier fog would be great.
3. Like I said b4, in FFA, have the guys spawn on the other side of the bridge too, the whole map is nice and its a shame that noone gets to see the other side.

I run my server almost every night, so if u have the map(u can also get this map and others from me via AOL Instant Messenger, use 'Get File From Buddy' AkaiDruiD) stop in;

Server Name: G.O.L.U.B.
swordfight:
  
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[75th ABN] CPT Cleaner is Offline
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Default 10-11-2002, 01:46 AM

There should be no more fog...the map Is good because of the less fog..there is already rain...In anycase this map does cater to snipers thats the only problem i see with it..thunder was great due to the fact you can have a mix but eye of the needle...man first thing that comes to mine is SNIPERS which is not necessarly a bad thing but and all out sniper map cant be to fun..either way ive been testing it out with my crew the past week and its an overall great map and maintains great fps..we shall wait and see what the final brings us.
  
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semberger is Offline
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Default 10-12-2002, 07:17 AM

I like the map alot and would love to put it on my server but it won't happen in it's current state. I have tried every bridge map out there in an effort to get one good one with no success. The main problem with bridge maps is sniping and to combat that you HAVE to have multiple ways to cross. You are close but a few additions would make this a great map. First you need to be able to crawl all the way across the bridge undetected from the other side so making the bridge walls high enough (they may already be now), and placing the catwalk on BOTH sides as well as not stopping the catwalk in the middle would be a big plus. Also I would like to see a catwalk below the bridge like in Arnhem. This would allow people to get across undetected by snipers and would be a HUGE help. As it is 2 people can absolutely clean house on this map and hold the bridge easily until ammo runs out.
  
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