 What map would you want? |
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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What map would you want? -
03-27-2003, 07:06 AM
If I do decide to make a new map I want to make one that's gonna be used so I want interest now.
What style of map would everyone want?
This is going to be TDM because I can't be arsed to script Objectives again.
I'll be frank, the more votes I get here the more likely I'll make a map.
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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03-27-2003, 07:42 AM
Something not too dissimilar to Stalingrad would be cool. Enclosed like that, but not a carbon copy
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Senior Member
Posts: 4,003
Join Date: Jun 2002
Location: Ontario, Canada
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03-27-2003, 07:56 AM
something that might be cool is like a ww1 mp, 2 trenches with a few mg 42's locted around, iyou would probly have to work as a team to get over no mans land & into the other teams trench because their would probly be people on the mg's who would just mow one person down. if done right it would be a good map, also you would have to place a lot of landmines & artillery comeing in evil:
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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03-27-2003, 08:12 AM
[quote="Sargent_Scrotum":d2606]something that might be cool is like a ww1 mp, 2 trenches with a few mg 42's locted around, iyou would probly have to work as a team to get over no mans land & into the other teams trench because their would probly be people on the mg's who would just mow one person down. if done right it would be a good map, also you would have to place a lot of landmines & artillery comeing in evil:[/quote:d2606]
Only one downside to a map like that is that it's been done to death already. Plus I'll never include MG42s in my map because of the sniper rifle. It simply counters any MG42 as a tactical option so most players won't bother using it anyway.
Teamwork is something I want to include, however, as you say. It is hard to do that intentionally in MOHrad, though. When I designed xfire (full version) I intened for the back room (with couch and 3 health bottles) to be the defensive focal point because it had those 3 health bottles. It turned out that the roof became the focal point however, due to the fact that it had the least entry/exit points (only 3).
When I made xfire I did so with these points in my mind at all times:
1) No dead ends
2) Connectivity (Each area has more than one entry point)
3) Functionality (No areas that are redundant and rarely used - one reason I deleted the loading bay from TDM in xfire)
4) Performance (High FPS counts)
The way I see it is if you stick to those 4 rules and make the map look decent then the players will add the teamwork aspect themselves, whether you want it or not.
Rest assured that if the votes point me to the right options (outside, bunker etc) then I'll add trenches. I just don't want to make the trenches the focus of the map, that's been done before and never worked.
Can anyone give feedback on this question, please...
Do you like the inclusion of health bottles, providing they are used sparingly and placed in relavent places?
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Senior Member
Posts: 427
Join Date: Dec 2002
Location: PA
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03-27-2003, 08:14 AM
that sounds intersting but I realy like town fighting sort of like remigan where you can go into the buldings with porto mg42s and snipers with stgs is realy fun and fast pace
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2nd Lieutenant
Posts: 3,292
Join Date: Sep 2002
Location: Myrtle Beach, SC
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03-27-2003, 08:18 AM

Chairperson, Coastal Carolina Students for Ron Paul 2008
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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03-27-2003, 08:21 AM
Please stick to the topic, Noctis biggrin:
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2nd Lieutenant
Posts: 3,292
Join Date: Sep 2002
Location: Myrtle Beach, SC
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03-27-2003, 08:21 AM
Just being a helpful and steady guide, my friend.

Chairperson, Coastal Carolina Students for Ron Paul 2008
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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03-27-2003, 08:22 AM
Was just teasing, mate evil:
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 v2 night time |
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Senior Member
Posts: 624
Join Date: Mar 2003
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v2 night time -
03-27-2003, 08:27 AM
I think it would be great if someone turned V2 Rocket Facility or the Hunt into a night time map... it would be a lot of fun... what do you think?
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 Re: v2 night time |
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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Re: v2 night time -
03-27-2003, 08:30 AM
Quote:
Originally Posted by Walker
I think it would be great if someone turned V2 Rocket Facility or the Hunt into a night time map... it would be a lot of fun... what do you think?
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All ideas welcomed, although this is something I'd not do. Map modifications isn't my forté and, like most mods (skins and such), they have a short life-span.
I prefer to create original maps so any original ideas would be considered.
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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03-27-2003, 08:46 AM
I and many other snopers in the game have been dying for a Hedgerows map, with the stands in the trees and such. That would be awesome.
As far as urban, a larger more extensive Stalingrad map would be great.
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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03-27-2003, 08:47 AM
[quote="Jedi Marksman":a8a6d]I and many other snopers in the game have been dying for a Hedgerows map, with the stands in the trees and such. That would be awesome.
As far as urban, a larger more extensive Stalingrad map would be great.[/quote:a8a6d]
"I and many other snipers", I meant to say. ARGH, EDIT Where art thou?
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Command Sergeant Major
Posts: 2,607
Join Date: Apr 2002
Location: MAINE
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03-27-2003, 08:59 AM
no ideas, but i love the close quarters combat...City map with places on highg for snipers to spot for ground assault team...i loved x-fire and it was still running on AAN last time i smurfed there. If you need someone to test it Ydiss juts let me know all Ill load it up on aM server for a "private" testing session.
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Command Sergeant Major
Posts: 2,607
Join Date: Apr 2002
Location: MAINE
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03-27-2003, 09:00 AM
no fuckin edit!!!! cry: oOo: hake:
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