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modding bazooka...
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w0lv3 is Offline
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Default modding bazooka... - 04-27-2003, 06:58 AM

i've made it so a few weapons shoot modified bazooka shells but the only way the smoke works on the client side is when its in the file "bazookashell_dm.tik" everything else works except for the smoke, so why is it doing this and is there a way to make the it work?
  
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Default 04-27-2003, 07:08 AM

Has something to do with volumetric smoke. You might want to check out my bazooka mod on this site. Just do a search for "Bazooka Unrealism"
  
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Default 04-27-2003, 07:15 AM

does it work when its only installed on the server, or does everyone have to download the mod?
  
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Default 04-27-2003, 07:21 AM

because all the mods work on the server and i can see the smoke but no one else can see the smoke that should be comming out, other than that it works fine :S

i searched for Bazooka Unrealism but it didnt find anything
  
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Default 04-27-2003, 07:31 AM

http://www.alliedassault.com/pafiledb/p ... le&id=1208

Everyone has to have Volumetric Smoke checkmarked in options. By default, it isn't.
  
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Default 04-27-2003, 07:39 AM

that cant be the problem because i dont have volumetric smoke on either
its something to do with the clients not using the tik file thats on the server, maybe theres some way to force them to use the servers tik file?
  
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Default 04-27-2003, 07:43 AM

in other words i want to know how to make a server side weapon mod that uses bazooka smoke
  
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