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 The next version of the Mustard Gas mod needs you! |
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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The next version of the Mustard Gas mod needs you! -
05-07-2003, 06:20 PM
Ok folks, its about time to up the stakes with the Mustard Gas. I need your help in deciding what the next version should include or what should be changed. I need to know how you feel about the amount and radius of damage, the color of the smoke, and anything else you want to note. I have several ideas, but I want some of yours to see if I can better my own. If I use your idea(s), you will get 100% credit for them in the readme.txt. Thanks and please post as many ideas as you want.
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Senior Member
Posts: 316
Join Date: Apr 2003
Location: helping wounded soldiers
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05-07-2003, 06:22 PM
how bout making the mustard scooby snacks? angel: happy: evil:
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Senior Member
Posts: 194
Join Date: Apr 2003
Location: Umass Amherst
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05-07-2003, 06:27 PM
Well I haven't seen it because I don't have Spearhead, but could you give some stats for those who haven't seen it? Also, is the next version the one for allied assault or spearhead again?
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-07-2003, 06:53 PM
Right now, all teams have the same mustard color smoke. I was thinking about having different shades of yellow for each team in the next version.
The damage is as follows. Standing in the smoke will kill you in 8 seconds. That would bring the damage to be around 11-12 health per second. The radius as of now is about 7 feet away from the core of the smoke.
Thats the specs as of right now. I was also thinking about having 6 canisters for every gun, and having the smoke last longer as well, to encourage the use of the Mustard Gas, and to encourage tactics with it.
Please post your thoughts on these ideas, along with your own ideas. I am open to just about everything, as long as it isn't ridiculous like the scooby snacks post.
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Senior Member
Posts: 194
Join Date: Apr 2003
Location: Umass Amherst
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05-07-2003, 06:59 PM
Stats seem alright to me. Killing somone if they stand it for 8 seconds seems fair, but how long does the gas itself last?
Sorry to ask again, but is the next version goign to be for allied assault or spearhead?
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-07-2003, 07:08 PM
The gas itself lasts for 24 seconds.
This is for SH.
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Senior Member
Posts: 167
Join Date: Jan 2003
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05-07-2003, 07:08 PM
how about white-ish color smoke?
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Major
Posts: 6,418
Join Date: Feb 2003
Location: Canada
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05-07-2003, 07:14 PM
you sould make a delay before it goes off cause if you throw one and cant away fast enough that would suck ass
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Sergeant
Posts: 1,350
Join Date: Dec 2002
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05-07-2003, 07:20 PM
I think a dark red color would do good.
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Member
Posts: 84
Join Date: Mar 2003
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05-07-2003, 07:22 PM
i would like a longer delay for fire rate... people just seem to toss them pointlessly and fill up rooms as they run. which is fun and all, but i just though a longer time between nades would make the levels not have such a high concentration of gas in one part
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-07-2003, 07:25 PM
Well as it stands, every gun gets 1. The rocket gets 0, and the Kar98k gets 2. So spamming them isn't possible. Thats why I'm wondering how many I should include for each gun. Leave it stock or change it?
About colors of smoke. I don't want to stray away from the mustard gas theme of yellow. So red would be out of the question.
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Senior Member
Posts: 429
Join Date: May 2003
Location: You ask too many questions...
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05-07-2003, 07:33 PM
I like your asking of the community on their ideas. I belive that more than 2 canister per person would be too much gas, and that they would start trowing gas like crazy.
I don't know if you have implemented this, but the gas should kill EVERYONE regardless of what team they are on, and the FF status, but I don't know what other people would think, I'm just pointing out realism.
You may want to consider adding a few gas masks in to the maps that can be used (use the view from MOHAA single player) though I do not know if you could see a difference in a third person perspective.
Also the throwing distance shouldn't be too big, I think the range or the smoke nades or a little less would be perfect.
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-07-2003, 07:50 PM
Well, 1 canister isn't much and more than 2 or 3 would be too much. So I'll go ahead and give every weapon 2 canisters.
I have not figured out how to get the smoke to kill everyone even with FF off. Anyways, I think most folks wouldn't enjoy that. We would only be boxing in our own team along with the enemy team.
Adding usable gas masks to the stock maps would probably be impossible. I would have to have a use trigger for when they pick it up, and thats what would make it most difficult. But, I could automatically have every player have a gas mask on from the start. I need your thoughts on this.
Throwing distance matches smoke grenade specs.
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Senior Member
Posts: 429
Join Date: May 2003
Location: You ask too many questions...
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05-07-2003, 08:33 PM
Not sure how it would work with everyone starting with gas masks, would they lose them after they die? Perhaps certain players could get masks too (I have to admit I hav NO idead how you would do this I only skin things)
And I can see what you are saying about killing teammates with the gas, but perhaps you can at least make the gas kill the person who throws it.
Personally I like your gas the way it is, but I suppose everything has room for some smll tweaks.
Lemme know if you need any help at all I'd be glad to help.
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-07-2003, 08:38 PM
Ok, I have messed with the colors that I think you all might like. What I did was take the mustard smoke color thats there now, and added a small amount of color that the original smoke for each team used. So for the Allied smoke I added some red, Axis I added some green, and I left the Soviet smoke the same.
Let me know what you think of the colors.
Allied
[img]http://www.dodstudios.net/uploads/uploads/alliedsmokecolor.jpg[/img]
Soviet
[img]http://www.dodstudios.net/uploads/uploads/sovietsmokecolor.jpg[/img]
Axis
[img]http://www.dodstudios.net/uploads/uploads/axissmokecolor.jpg[/img]
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