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				Ach! What could have happened? - 
            
          
		
		
				
		
				05-12-2003, 12:44 PM
			
			
			
		  
		
	
                
            	
		
		
		When my map was loading, when the loading bar reached about a quarter inch, the game closed and console displayed that something had no name: 
Heres the whole console, as I dont know what to put in specifically: 
 
--- Common Initialization --- 
Medal of Honor Allied Assault 1.11 win-x86 Mar  5 2002 
----- FS_Startup ----- 
Current search path: 
C:\PROGRA~1\EAGAME~1\MOHAA/main 
C:\PROGRA~1\EAGAME~1\MOHAA\main\zMickDude - MAP-Fourth_Village.pk3 (100 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_Ultimate_Snip  er_Scope.pk3 (3 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user_frag_n_rock.p  k3 (167 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-tunisian_fe.pk3 (15 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-thefalls.pk3 (20 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-stalingradsnow.pk3 (5 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2Full.pk3 (42 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Stalingrad2.pk3 (16 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-SniperValleyMP.pk3 (12 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-shrike-arena23.pk3 (24 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-rex_pilot_jacket.pk3 (12 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Hobbs_Axis_TDS_Scope.pk3 (6 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\user-Grabstatte.pk3 (79 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-Doomed.pk3 (13 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\User-DeadEndStreet.pk3 (23 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\urbansprawl.pk3 (12 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\southern_france_2_  final.pk3 (12 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\pak6.pk3 (104 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\OpCenter.pk3 (23 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\oil.pk3 (4 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\NormandyBirdge_V1.  pk3 (8 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Hide-and-Seek2.pk3 (15 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\entdefs.pk3 (19 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\duenkirchen.pk3 (15 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\bridges.pk3 (22 files) 
C:\PROGRA~1\EAGAME~1\MOHAA\main\Aftermath_Revised.  pk3 (15 files) 
 
---------------------- 
18976 files in pk3 files 
execing default.cfg 
execing menu.cfg 
execing newconfig.cfg 
Config: unnamedsoldier.cfg 
execing configs/unnamedsoldier.cfg 
^~^~^ Can't find localized.cfg 
couldn't exec localized.cfg 
execing autoexec.cfg 
Unknown command "fov" 
^~^~^ Can't find custom.cfg 
couldn't exec custom.cfg 
...detecting CPU, found Intel Pentium III 
 
------- Input Initialization ------- 
Initializing DirectInput... 
Couldn't set DI coop level 
Falling back to Win32 mouse support... 
------- Input Initialization Complete ------- 75 
You are now setup for medium mode. 
----- Client Initialization ----- 
Called FadeSound with: 0.000000 
 
------------------ 
Event system initialized: 69 classes 244 events 67344 total memory in response list 
 
----- Initializing Renderer ---- 
----- R_Init ----- 
Initializing OpenGL subsystem 
...initializing QGL 
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded 
...setting mode 3: 640 480 FS 
...using colorsbits of 16 
...calling CDS: ok 
...registered window class 
...created window@0,0 (640x480) 
Initializing OpenGL driver 
...getting DC: succeeded 
...GLW_ChoosePFD( 16, 16, 0 ) 
...41 PFDs found 
...hardware acceleration found 
...PIXELFORMAT 2 selected 
...creating GL context: succeeded 
...making context current: succeeded 
Initializing OpenGL extensions 
...ignoring GL_EXT_texture_compression_s3tc 
...ignoring GL_ARB_texture_compression 
...using GL_EXT_texture_env_add 
...WGL_EXT_swap_control not found 
...using GL_ARB_multitexture 
...GL_EXT_texture_env_combine not found 
...using GL_EXT_compiled_vertex_array 
...WGL_3DFX_gamma_control not found 
 
GL_VENDOR: S3 Graphics, Incorporated 
GL_RENDERER: ProSavage/Twister 
GL_VERSION: 1.1 2.40.79 
GL_EXTENSIONS: GL_ARB_multitexture 
GL_EXTENSIONS: GL_ARB_texture_compression 
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc 
GL_EXTENSIONS: GL_ARB_texture_env_combine 
GL_EXTENSIONS: GL_EXT_texture_env_combine 
GL_EXTENSIONS: GL_ARB_texture_env_add 
GL_EXTENSIONS: GL_EXT_abgr 
GL_EXTENSIONS: GL_EXT_bgra 
GL_EXTENSIONS: GL_EXT_clip_volume_hint 
GL_EXTENSIONS: GL_EXT_compiled_vertex_array 
GL_EXTENSIONS: GL_EXT_fog_coord 
GL_EXTENSIONS: GL_EXT_packed_pixels 
GL_EXTENSIONS: GL_EXT_point_parameters 
GL_EXTENSIONS: GL_EXT_paletted_texture 
GL_EXTENSIONS: GL_EXT_separate_specular_color 
GL_EXTENSIONS: GL_EXT_shared_texture_palette 
GL_EXTENSIONS: GL_EXT_stencil_wrap 
GL_EXTENSIONS: GL_EXT_texture_env_add 
GL_EXTENSIONS: GL_EXT_texture_lod_bias 
GL_EXTENSIONS: GL_EXT_vertex_array 
GL_EXTENSIONS: GL_KTX_buffer_region 
GL_EXTENSIONS: GL_S3_s3tc 
GL_EXTENSIONS: GL_SGIS_multitexture 
GL_EXTENSIONS: GL_WIN_swap_hint 
GL_MAX_TEXTURE_SIZE: 2048 
GL_MAX_ACTIVE_TEXTURES_ARB: 2 
 
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) 
MODE: 3, 640 x 480 fullscreen hz:60 
GAMMA: hardware w/ 0 overbright bits 
CPU: Intel Pentium III 
rendering primitives: single glDrawElements 
texturemode: GL_LINEAR_MIPMAP_NEAREST 
picmip: 2 
texture bits: 16 
multitexture: enabled 
compiled vertex arrays: enabled 
texenv add: enabled 
compressed textures: disabled 
performing W2K gamma clamp. 
Initializing Shaders 
Setting up Shaders 
----- finished R_Init ----- 
------- profiling DrawBackground methods ------- 
glDrawPixels w/ BGR: 72660 clocks 
glDrawPixels w/ RGB: 71380 clocks 
glTexSubImage2D w/ BGR: 16762728 clocks 
glTexSubImage2D w/ RGB: 10288504 clocks 
DrawBackground: using glDrawPixels with RGB data 
------------------------------- 
------ Force Feedback Initialization ----- 
Loading ff... 
ff: Creating feedback device: 
ff: ...no ff mouse found 
Failed to load ff dll 
------------------------------------------ 
--------- Force Feedback Shutdown -------- 
------------------------------------------ 
Winsock Initialized 
Opening IP socket: localhost:12203 
Hostname: ZT1185 
IP: 68.9.228.207 
------- Sound Initialization (full) ------- 
Sound opened using Direct Sound 
--- Available sound providers --- 
'Miles Fast 2D Positional Audio' 
  
'Miles Fast 2D Positional Audio' provider opened. 
Loading global/sound0.txt 
------- S_StopAllSounds (stop music) ------- 
MUSIC: changing from [  |  ] to [ none | none ] 
------- S_StopAllSounds Complete------- 
----- Sound Info ----- 
driver - Miles Fast 2D Positional Audio 
speaker setup - 2 speakers 
reverb - OFF 
samplebits - 16 
speed - 11025 
---------------------- 
------- Sound Initialization Complete ------- 866 ms 
Setting up Shaders 
Loading inventory... 
----- Client Initialization Complete ----- 4983 ms 
--- Common Initialization Complete --- 7498 ms 
Working directory: C:\PROGRA~1\EAGAME~1\MOHAA 
g_gametype will be changed upon restarting. 
^~^~^ Can't find maps/City.bsp 
Can't find map maps/City.bsp 
------- S_StopAllSounds (stop music) ------- 
------- S_StopAllSounds Complete------- 
performing W2K gamma clamp. 
LOCALIZATION ERROR: 'MOHAA Console' does not have a localization entry 
LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry 
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry 
LOCALIZATION ERROR: '[snapshots]' does not have a localization entry 
LOCALIZATION ERROR: 'aftermath_revised' does not have a localization entry 
LOCALIZATION ERROR: 'arena23' does not have a localization entry 
LOCALIZATION ERROR: 'bridges' does not have a localization entry 
LOCALIZATION ERROR: 'City' does not have a localization entry 
LOCALIZATION ERROR: 'deadendstreet' does not have a localization entry 
LOCALIZATION ERROR: 'doomed' does not have a localization entry 
LOCALIZATION ERROR: 'duenkirchen' does not have a localization entry 
LOCALIZATION ERROR: 'fourth_village' does not have a localization entry 
LOCALIZATION ERROR: 'frag-n-rock' does not have a localization entry 
LOCALIZATION ERROR: 'grabstatte_dm' does not have a localization entry 
LOCALIZATION ERROR: 'hide-and-seek2' does not have a localization entry 
LOCALIZATION ERROR: 'dm/City' does not have a localization entry 
sv_maxclients will be changed upon restarting. 
g_gametype will be changed upon restarting. 
g_gametypestring will be changed upon restarting. 
cheats will be changed upon restarting. 
------ Server Initialization ------ 
Server: dm/City 
Called FadeSound with: 0.000000 
Called FadeSound with: 0.000000 
------- S_StopAllSounds (stop music) ------- 
------- S_StopAllSounds Complete------- 
------- S_StopAllSounds (stop music) ------- 
------- S_StopAllSounds Complete------- 
Called FadeSound with: 0.000000 
Setting up Shaders 
UI_DrawConnect called 
LoadLibrary (main/gamex86.dll) 
==== InitGame ==== 
sizeof(Actor) == 2960 
Magic sizeof actor numer: 2896 
 
------------------ 
Event system initialized: 154 classes 1303 events 802648 total memory in response list 
 
==== CleanupGame ==== 
CM_LoadMap( maps/dm/City.bsp, 0 ) 
^~^~^ Can't find textures/algiers/plasterwal2.tga 
-------------------- Spawning Entities ----------------------- 
soundtrack switched to . 
-------------------- Actual Spawning Entities ----------------------- 
^~^~^ Add the following line to the *_precache.scr map script: 
cache models/items/item_smg_ammobox.tik 
----- CL_Shutdown ----- 
Called FadeSound with: 0.000000 
------- S_StopAllSounds (stop music) ------- 
------- S_StopAllSounds Complete------- 
------- Sound Shutdown (full) ------- 
------- Sound Shutdown Complete ------- 
RE_Shutdown( 1 ) 
Shutting down OpenGL subsystem 
...wglMakeCurrent( NULL, NULL ): success 
...deleting GL context: success 
...releasing DC: success 
...hiding window 
...destroying window 
...window successfully destroyed 
...resetting display 
...shutting down QGL 
...unloading OpenGL DLL 
----------------------- 
----- Server Shutdown ----- 
==== ShutdownGame ==== 
--------------------------- 
FS_ReadFile with empty name 
		
	
		
		
		
		
		
	
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