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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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madrebel is Offline
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Default 01-24-2002, 11:19 AM

same thing applies for the normal game.

also, why are all the CPR servers(that ive played on) non friendly fire. where is the realism there?
  
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Default 01-24-2002, 11:30 AM

The skill, for me, is getting kills and not dying. Yes, I'm a realism nut. I've done my real war and I want my games to be as close to my real experiences as possible. We're still a very long way off from Startrek's holodeck, but CPR for MoH adds just a little bit of what I like.

Kill/death ratios are arcade. If one's virtual life counted for something online we's see a totally different style of play from what's being experienced currently. DiD (Dead is Dead) in air-sims has made a HUGE difference to the play online. No more quake BS, Kamikaze flying etc.
The same would go for MoH. Instead of lame quake mayhem we would see proper team tactics, people fighting like it was 'real'...a far superior gaming experience as anyone who's played DiD would tell you.

Unfortunately MoH simply isn't of a high enough standard for serious DiD play...the lack of prone positions alone saw to that.

As ever though...CPR, non-CPR...they're just options. Calling a non-CPR player "lame" would be BS if he's only after an arcade blast, but calling a pro-CPR player a no-skill newbie is even more pathetic. CPR is a realism mod for those who don't like arcade-level play. In CPR the tactically smart player dominates...rush in like a quak-head and you die. That means, as in real life, the un-skilled spray-and-pray soldier can get kills too.

Real skill means getting kills AND surviving...something CPR promotes very well.

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Default 01-24-2002, 11:36 AM

Oh yes, before I forget...lag. Hosting Omaha Beach yesterday, some players were lagging so badly I couldn't hit them reliably. The non-laggers I could hit moving scoped-in, no problemo. Puts paid to the server-side lag advantage bullshit, proof being in the pudding etc.

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Default 01-24-2002, 11:38 AM

funny thing is people who rush and do it well always dominate the servers.

CPR does NOTHING to change the gameplay. it just allows newbies(siggi) the ability to kill
  
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Default 01-24-2002, 11:41 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by madrebel:
same thing applies for the normal game.

also, why are all the CPR servers(that ive played on) non friendly fire. where is the realism there?
<HR></BLOCKQUOTE>

that is the server fault madrebel... well my guess is that they are afraid to kill their own teammate and lose the game faster..

and bout normal game without mod.. it's also the same. i'd say it once and i'd say it again.. team co-operation. imagine the two team has the same skill.. if i were them i'd check first before running like hell and become easy target. it does not matter you use realism mod or not. it's the adrenaline that different. your heart sure beat faster when you know you will die instantly by one shot!
  
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Default 01-24-2002, 11:42 AM

I'm suprised no one replied to any comments I made, especially since they tackle the issue at it's roots.

MP games are designed very carefully. They've been around for years and developers know the best combinations of weapons/classes and maps to use. A lot of people bitch about certain weapons or tactics, but as I've said loads of times - a good player can overcome the shotguns, rockets, grenades, etc. It takes some learning, but nearly everyone can get the hang of it.

Still, the most essential point I made is lost on all of you. The weapons are obviously given certain attributes and some are designed to be more powerful than others. To quote myself: "The whole reason there are rockets and shotguns is to give the poor player a chance to kill. BUT good players should be able to overcome their one-shot advantage."

You have to learn to use a particular weapon, and while the SMG and MG may seem weak at first when compared to others, one will quickly realize that they are indeed the most effective weapon in the game.

The damage levels are there for a reason and they're carefully set by professionals. Basically, CPR knocks it all out of whack and the strategy, skill, and tactics learned by good players are undermined massively. There's no longer a point in learning to strafe, circle, duck, jump, run, dodge, etc. These strategies are the cornerstone of MP.
  
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Default 01-24-2002, 11:44 AM

Oh, one more thing. Why would someone want a realism mod? I don't want to hear, "Because emptying a clip into a guy isn't realistic." We're talking about videogames here.
  
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Default 01-24-2002, 11:48 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by SS.SGW~Siggi:
Oh yes, before I forget...lag. Hosting Omaha Beach yesterday, some players were lagging so badly I couldn't hit them reliably. The non-laggers I could hit moving scoped-in, no problemo. Puts paid to the server-side lag advantage bullshit, proof being in the pudding etc.

<HR></BLOCKQUOTE>you understand absolutely nothing about the q3 network paradigm.

ALL GAMES ARE NOT EQUAL. sim games handle networking diffrently than UT/Q3/Tribes/etc.

ive tried explaining it before but your ignorce overcomes any desire of yours to learn something new.



[This message has been edited by madrebel (edited January 24, 2002).]
  
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Default 01-25-2002, 12:30 AM

Madrebel, despite the bickering, you've hit the nail on the head. Thank God someone did.

Unbalancing the weapons does nothing more than allow shitty players an opportunity to frag.

I'm right in all my posts, otherwise someone would have rebutt what I was saying, but alas...

Gentlemen, read my posts carefully. You'll find that I neither object to nor defend OPR, but rather I wish to draw attention to its inadequacies with regards to MOHAA.
  
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Default 01-25-2002, 01:21 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>p.s. you still havent admitted to being wrong about the q3/MoH network model<HR></BLOCKQUOTE>
  
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Default 01-25-2002, 01:40 AM

/my best carnival sales pitch

Hurry! Hurry! Hurry!
We got a real winner here folks. Step right up and see the freak show. Watch as our limp dick know it all, madrebel, the most kick ass MOH:AA player on earth, schools us all on why he is the best! He not only knows how to play the best, he's also versed in all that there is to know about networking AND the OSI layers! Step right up folks! Don't miss out on this once in a lifetime wonderment! Will he continue to degrade himself for all to see?
Hurry! Hurry! Hurry!
Only a $1.00 to see the show....

madrebel, you sir are an idiot. Not once in my post did I personally say anything derogitory towards you, and yet the first thing to come out of your mouth is a put down on my name. Grow up man. Let's see, does knowing exactly how the game sends information really make you a better player? Come on man, get a grip. Your reachng for the proverbial straw. If someone has a higher ping than you, you are at an advantage. That's fairly obvious to anyone that's played the game for any length of time.
So you're going to be Cisco certified. BFD. So am I. I'm supposed to be impressed with that?
I fail to see how being certified at anything makes you a better video game player? Or maybe that's what you do all day while at work? Costing your company money while you dick around setting up a dedicated server using company property and resources. Get a life you fucking loser!

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Oh, I'm sorry. Was that your head I just put a hole in?
  
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Default 01-25-2002, 01:54 AM

mr small parts, you like many others take me and internet message boards far to seriously.

lol get a blow job...or is that your problem

as to this statment. <BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Your reachng for the proverbial straw. If someone has a higher ping than you, you are at an advantage. That's fairly obvious to anyone that's played the game for any length of time. <HR></BLOCKQUOTE>

to everyone except siggi. he seems to think that his 0 ping while he hosts doesnt give him any advantage over other people.

oh and its you're not your.
  
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Default 01-25-2002, 02:44 AM

I think the cpr mod is great , especially after playing on a non cpr mod server , where the garand takes almost a whole clip to kill and the kar isnt worth a shit , the shotgun(were there shotguns on the battlefield in ww2?) the bazooka (what the hell is a bazooka doing in an inf battle) make weiners seem like they are gods killing machines . And as far as being no talent newbies...THIS GAME JUST CAME OUT, WE ARE ALL F****NG NEWBIES!!!!!
  
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Default 01-25-2002, 02:47 AM

Dude to be honest last night I hit the reality mod nonstop , I kinda like it, it makes it more challenging considering its realistic a hand gun can now kill you. Instead of in the regular version you can shoot a full clip into someones head without them caring at all. Someone please tell me how i can get this on my server thanks.

Joey
  
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Default 01-25-2002, 02:50 AM

Challenging yes it is , considering anyone with a gun who shoots at ya can take ya down I think its realistic. If your not good enough to play it then dont heh. I like the idea also that when you pickup someones health it only fills your health up like 20 instead of all the way up.

Joey

  
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