MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Senior Member
Posts: 2,077
Join Date: Jan 2002
Location: Winnipeg, MB, CANADA
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02-03-2002, 06:41 AM
Blood mods will not work in the Omaha level unless YOU shoot your own guys on the beach. It probably has something to do with how the friendly AI on the beach works, i mean, the computer just probably progams each soldier to LOOK LIKE he's getting hit, when he's not really getting hit by real enemy fire. That explains why when YOU shoot your own guys, the blood mod works.
con Brio
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Senior Member
Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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02-03-2002, 06:42 AM
A piece of advice... Never name any user mods pak6.pk3 or similar.
They are reserved for 2015 and their official patch releases.
Rename it Blood.pk3 or something.
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Member
Posts: 39
Join Date: Jan 2002
Location: Great Neck, NY, USA
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02-03-2002, 08:12 AM
ydiss, I renamed the blood mod from pak6.pk3 to blood.pk3. Is that ok? Also, will this patch interfere anything with Patch 1.10? I didn't check yet, but will renaming it fix the boats that carry the soldiers from flying in the air after landing?
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Junior Member
Posts: 28
Join Date: Jan 2002
Location: Cambridge Springs, Pa. USA
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02-03-2002, 08:14 AM
RJHNY1
You won't see the blood while you're on the beach or water. Go back to another level and check it out!
You'll bleed yourself too!
As far as the flying boats. I never had that problem. Plus I use a Voodoo 5500 card and I have no problem playing the game either. Everything works right except the intro movie. If I use Wicked GL, everything works, but the windows will mess up.
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Junior Member
Posts: 28
Join Date: Jan 2002
Location: Cambridge Springs, Pa. USA
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02-03-2002, 08:18 AM
Shit! I have to add. The whole purpose of this thread was to be able to use this blood patch plus the SPR smoke puff and have both work.
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Senior Member
Posts: 2,077
Join Date: Jan 2002
Location: Winnipeg, MB, CANADA
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02-03-2002, 09:23 AM
let me re-iterate: just simply d/l the MOHAA_BloodPatch and unzip it to your main, then d/l the SPRbodyhitpuff and unzip it to yer main.... that's all!!!!!! nothing more!!!!
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con Brio
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Senior Member
Posts: 2,651
Join Date: Jan 2002
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02-03-2002, 11:47 PM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by con Brio:
RJHNY, u DO NOT have to rename the blood mod. leave it as pk6.pk3
<HR></BLOCKQUOTE>
http://www.alliedassault.com/community/mods/#modrule
If anyone send me a file named pk6.pk3, it will be deleted right away and will never make it to our mod archives.
I would suggest you guys to consider a simple fact, that the game is indeed created by 2015 and we should maybe, just maybe follow their programmer's rule (or suggestion, whatever you make of it) to make life easlier for the modders, the developers and the users?
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Senior Member
Posts: 2,077
Join Date: Jan 2002
Location: Winnipeg, MB, CANADA
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02-04-2002, 04:35 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Patton:
Question - How is the SPR smoke puff mod any different from the original game?
I don't use blood mods... in fact, the only mods I use are server-side.  <HR></BLOCKQUOTE>
Hey Patton, if u don't use the SPRbodyhitpuffmod alongside the blood mod, u don't get the puff of smoke when a german gets hit, u just get blood, and i think that BOTH the blood and smoke are very cool
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con Brio
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Senior Member
Posts: 141
Join Date: Jan 2002
Location: Austin, Tx
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02-04-2002, 05:25 AM
I'll try to get some screens worthy of posting myself, heading out into the wild woolly 'net right now to do some fraggin'. ;-)
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#~ridin'_the_wire~0
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Senior Member
Posts: 141
Join Date: Jan 2002
Location: Austin, Tx
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02-04-2002, 06:04 AM
OK, well, I had an adverse affect from having it named pak6.pk3.. Since noone else here mentioned it, I won't either. I, of course, backed up my original pak6.pk3.
So here's my work-around & it works fine the way I have it now. I renamed it to pak7.pk3. Then I also have the sprbodyhitpuff.pk3 & they both work fine. If you want to have yours overwrite your original pak6.pk3, go for it.
I just happen to agree with Ydiss in this case. Now meybe it could be any old name & both mods would still work. Mine works how I have it now so I won't change it.
Either way, thanks a bunch for bringing it to our attention con Brio, I like it alot better than what I was using.
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#~ridin'_the_wire~0
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Senior Member
Posts: 2,077
Join Date: Jan 2002
Location: Winnipeg, MB, CANADA
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02-04-2002, 06:07 AM
Thanks coax!
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con Brio
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Senior Member
Posts: 119
Join Date: Jan 2002
Location: Fairview Park, OH, USA
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02-04-2002, 06:34 AM
Question - How is the SPR smoke puff mod any different from the original game?
I don't use blood mods... in fact, the only mods I use are server-side. 
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Member
Posts: 39
Join Date: Jan 2002
Location: Great Neck, NY, USA
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02-04-2002, 08:05 AM
Alright, I renamed Blood.pk3 BACK to Pak6.pk3 and I never touched the smoke puff name. Should this work? I will check when I come back from class. Thanks.
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Member
Posts: 69
Join Date: Jan 2002
Location: Madison, Wi
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02-04-2002, 08:55 AM
How about someone posting a pic of this mod in actions with both elements at play?
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