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Reload this Page Too much emphasis on kills in MP
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Default 02-05-2002, 07:10 AM

I'd see nothing wrong with some kind of weapon limiter on certain servers, Pugilist. That's not a bad idea but it'd be tricky to impliment fairly.

I look forward to playing your clan sometime soon

Tactical battles are always much more fun.
  
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Default 02-05-2002, 08:15 AM

One of the reasons that people use sniper rifles all the time is because the other guns are quite poorly modeled.
I read a post on another forum where a guy said that he and his friend decided to test weapon accuracy. The stood some distance apart and one fired the Garand at the other, who stood still. One time all 8 rounds missed, the other time the first round was a hit.
I get really pissed when I sqeeze of 3 Tommy gun rounds into a shotguneer before he managed to fire and he still kills me! (aiming square at his chest when he is moving at me, not side to side)

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Default 02-05-2002, 08:29 AM

Teamwork would also be a hell of a lot easier if the game had a option that transferred your voice into multiplayer via microphone. Typing in the middle of battle is just too good a way to get killed.

getting rid of bazookas all together would be a dumb idea. By 1944 most rifle squads had a bazooka and it could come in handy as the squad's "long range grenade". I agree that the sheer amount of bazooka men in a level can get ridiculous. Just today I was in a game that had like 3 or 4 axis running around with bazookas.

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Default 02-05-2002, 08:31 AM

Ok, I LOVE shotguns, but NOT ON THIS GAME. It's just cheap. Why? Ok, you run at someone with a shotty and blow them away with 1 or 2 slugs. During that time you lose 50 health. So what? You have a 50 health pickup lying right in front of you. Then on to the next person in the group of 5 you will annihalate by yourself. My suggestion? LOSE THE 50 HEALTH PICKUPS, or at least make them less. Not only that but it seems like you can not even be pointing the damn thing anywhere near the enemy and still kill them...
  
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Default 02-05-2002, 09:18 AM

I am seeing more and more people woryying about kills on MP rather than teamwork. Almost every game I join everyone is a Rambo wannabe running around like wackos trying to find people to kill as fast as possible. Half the time just running into a pack of 5 enemy soldiers who mow them down like a mindless bot. Then you see if people fail to get alot of kills with a "real" weapon like a rifle or mg, they switch to the shotgun or rocket launcher to try and get easy kills. Lets face it, getting kills with the shotgun takes about as much skill as the circle/square peg mind test.
If people would try to group up and use team tactics the game could be soo much more fun. Somehow I wish they could limit the damn sniper rifles as well. 90% of the maps turn into snipefest everytime. You go in and as soon as you even put a finger out in the open, ya get sniped. I know alot of people are going to give me the "sneak up and bash them" , etc line, but when 75% of the other team is sniping you are pretty much surrounded from all sides. It is TOTALLY unrealistic and lame.
Again these are MY opinions so if you want to disagree with them fine, please do so with some class and don't start the 14 yr old flames. I would like some intelligent input and thoughts. Thankfully I am a member of a great clan that uses tactics, etc. Now if I could just get a working mailbox to keep in touch with them.

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Default 02-05-2002, 09:24 AM

couldnt agree more,

would love some team players...

hey, any of u forum lot wanna play together so we can ensure we play as a team.

im in uk and play mainly on the gamesdomain.co.uk servers

any 1 fancy that?

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Default 02-05-2002, 09:26 AM

I totally agree. More teamwork is what is needed, but it gets hard with the limited commands in the game and non-direct orders. Generally you have to know who is asking you to do what, and if I'm not mistaken you can hear orders over the whole map? So what good is that if I'm half a klic away (ingame scale) and I hear someone say 'Squad move in'.

Another thing. I HATE TEAM KILLERS. I was playing Omaha the other night, REJECT, decided to kill everyone. So I took it upon myself to hunt him down and I did a pretty good job at it. That, I think, would have been a good time to "cheat" and become God (would have pissed him off to no end even more I think).

So. Lessons - More Teamwork, Less Teamkilling.

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Default 02-05-2002, 09:29 AM

I agree completely. The game should be about who's clan captures, or defends a given objective. Thankfully, we play on a server set up at work. We're able to lay down ground rules before we start, and if somebody gets stupid we can just walk over and smack im up side the head. We don't allow the use of the rocket launcher, and limit each side to 1 sniper to give and equal chance. Most units usually had a sniper anyway so I think were sticking pretty close to reality that way. With only 1 sniper per side, both sides have to think more strategically about how to attack or defend an objective, and the killfests are no longer there. Given that however, if a server wants to run a killfest, then it's up to that server admin, or the people playing the round. It would be nice to see some online servers which limited the use of weapons in some way, and keep some servers going for those who want to just play Quake 3 in WW2 skins, that way everybody'd be happy.

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Default 02-05-2002, 09:32 AM

i would definatley limit the number of nades too then....

6 is just too many, its ridiculous.

3 is fine, 1 to waste and 2 to use effectivley



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Default 02-05-2002, 09:41 AM

I would love to play on a server that allows no rockets and 1 sniper....this is what I want from this game....TEAMWORK. We are thinking about starting up Squad/Clan...any team oriented people interested?
  
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Default 02-05-2002, 09:47 AM

You know how hard it is as an administrator to try to control the weapons people take? I've been praying for a class limitation mod since I've been hosting a server. I've tried "asking" people to switch weapons and if they don't what can i do? Kick them? I have done that but it doesn't seem fair. If anybody has any suggestions, I'm all ears!
  
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Default 02-05-2002, 10:03 AM

at the end of the day, its early days for the MOH community we aint even got an sdk or a level ediotr yet. when the game is out every where and the community grows all those lovely CS community scripters and programmers will shift over to MOH cause i think CS is dying a slow death and with the annoucement of the 1.4 changes i thinks its only gonna get worse. all i can say is give it time..

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Default 02-05-2002, 10:04 AM

Thanks for the replies guys, some good points there. Mosquito pointed out one good thing too, if people WANT to play that Q3 shoot 'em up style that is fine with me, but it would be nice to have servers to play OUR style too. Which is smart, team oriented gameplay. I have always played flightsims and military strategy games so I always like to get the realism as high as possible in a game. It just seems so hard to do with this one.
As well, is anyone working on a weapon limiting mod? Such as one sniper to a side? Is it possible?


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Default 02-05-2002, 10:10 AM

It's been heavilly discussed on this forum how public servers never harbour a lot of teamwork. Public servers are going to have to cater for all sorts of skill ranges and styles so you'll never get coordination on a large scale.

If you expect it you'll be dissapointed.

Personally I get much more enjoyment out of turning a losing game round to a winning one (so far as team score is concerned). It's a good feeling to join a game on the losing side and actually make the difference to bring the scores level.

If that means I have to get the most kills then so be it. If it means I team up with the players I play with mostly then all well and good. If it means playing carefuly and working on beating the enemy at his own game then even better.

It's been a long time since I worried about what weapon my enemy was using on a public server. If they enjoy it what right do we have to judge them?

It's a bloody game and it's not made just for one person to enjoy, it's made for everyone.

I happen to enjoy using my own tactics to get into a decent position and get lots of kills on my own. Whether it be Allies or Axis.

The idea is to kill the other team and if that means one person does it all on themselves then that's how it is. If they aren't good then they'll die more often than not.

I get much more enjoyment out of a team work win, though. That's why I look foward to playing clan matches much more than playing public servers.

Funny thing is, I got a high kill rate on a blueyonder server the other night and one of the Allies complained that it was easy to grenade spam.

This was after I had thrown one grenade.

So I said I wouldn't use grenades anymore and I still managed to get as many kills. It's ludicrous. No one is ever happy what weapon you use unless it's the same as theirs.

Some games I'll not get hardly any kills at all. So long as the team wins I'm happy, though.

You have good points but they've already been raised quite a lot already.

Bottom line is you'll never get good teamwork consistently on public servers.

Just be patient and look forward to clan matches.

Just one other thing... The shotgun is soooo over-rated. I can't go back to it, it's so limited. If people change to it to get more frags then good luck to them.

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Default 02-05-2002, 10:25 AM

"It's been a long time since I worried about what weapon my enemy was using on a public server. If they enjoy it what right do we have to judge them?"
Thats what I said in my second post, if they like that type of game fine, its their right.

"It's a bloody game and it's not made just for one person to enjoy, it's made for everyone"
Thats right...I stated that too I would like to see servers with limited weapons and teamplay. Leave the others to their Rocket/shotgun/endless grenade fest.

"You have good points but they've already been raised quite a lot already"
Yes I know, and nothing has been done about the points I RE-raised either. I think you will see them continue to be posted until something is done.


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