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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Overon is Offline
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Default 02-06-2002, 04:41 AM

The newest realism mod
Crow King's CKR realism mod v1.0
is here. I am in no way affiliated with Crow King but I have played this mod and it's awesome. I only played it on one server that had it is by far the most realistic and authentic WW2 Mohaa mod of them all.

Here are the details directly form the details.txt file in the mod.

* Grenades: You start with 3 and they can be thrown a bit further.

* Bazooka: You are limited to 3 shells, move slower and must take time to wrap the shell wire when reloading (about 9 sec total reload time) since you're not working in a team.

* Bazooka Shell: Much faster, leaves less smoke trail.

* Panzerschrek: You are limited to 3 shells, move slower, and must take time to pull both triggers when reloading (about 6 sec total reload time) since you're not working in a team.

* Panzerschrek Shell: Much faster (but not as fast as the bazooka).

* BAR: You start with a full bandolier (12 clips / 240 rds), move slower, have a little different recoil, and do the full damage of an 06.

* MP44: You start with two ammo pouches (6 clips / 180 rds), move tiny bit slower (but faster than BAR), and do more damage.

* M1 Garand: You start with two bandoliers (16 clips / 128 rds), move at full speed and do the full damage of an 06.

* KAR 98k: You start with 2 ammo pouches (12 strippers / 60 rds), move at full speed and do the full damage of a 7.92x57.

* Kar 98k Sniper: You start with 2 ammo pouches (60 rds), move at full speed, work the bolt as fast as the Kar 98k, shoot a little more accurately with the scope, take longer to reload and do the full damage of a 7.92x57.

* 03A4 Springfield: You start with 1 bandolier (60 rds), move at full speed, have the right scope power (2.5x), take longer to reload and do the full damange of an 06.

* M1A1 Thompson: You start with 2 ammo pouches (6 clips / 180 rds), have a little different recoil, move at full speed and do more damange (not quite as much as the MP44).

* MP40: You start with 2 ammo pouches (6 clips / 192 rds), have a little different recoil, move at full speed and do more damage (less than the Thompson).

* P38: You start with 3 clips (24 rds) and do more damage (same as MP40).

* 1911: You start with 3 clips (21 rds) and do more damange (same as Thompson).

* Shotgun: You start with two boxes of ammo (50rds), have fewer pellets (00 buck has 12 pellets, not 20), take longer to reload and do slightly less damage.


Notes
-------
- weapons that do less damage tend to have higher rates of fire.

- The damage done by each round is as follows:
9mm: 60
.45 ACP: 75
7.92x33: 80
30-06: 104
7.92x57: 106
12gauge: 185 (15 per .38 caliber pellet)


This mod eliminates the Omaha beach allied snipers problem, the shotgun problem, and the rocket launcher problem, and the grenade spamming problem.

You have to fear being shot now because weapons are as lethal as they should have been all along. The game no longer feals like a slow version of quake in WW2 clothing.

Give it a try. Server admins check this one out.
  
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Default 02-06-2002, 04:50 AM

any chance you can compare it as thoroughly to the current CPR realism mod as you do here to the normal?

How exactly does this solve the sniper problem on Omaha?

It does sound great, but most people feel grenades travel too far as it is. Yes you could throw real grenades a good ways, but they were heavy so once the arc was reached and it came down and landed, or hit a wall, it would lose a lot of energy and not go very far after that. The ones in the game go as far or farther on the ground, after hitting two walls than the do in the air. What is up with that?
  
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Default 02-06-2002, 04:56 AM

Sounds good. Gonna check it out.
  
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Default 02-06-2002, 05:25 AM

Yes the grenades act like rubber crazy balls. They should lose much momentum with each impact.
  
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Default 02-06-2002, 08:55 AM

Is it any good. I'll try I guess....
  
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Default 02-06-2002, 08:57 AM

yeah i agree the grenades are like rubber balls. but ill check it out. thanks for the heads up.

------------------
  
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Default 02-06-2002, 10:43 AM

I WAS WRONG IM SORRY!
------------------

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR> The only ones who have seen the end of the war, have died<HR></BLOCKQUOTE>

[This message has been edited by JwSPiTFiRE (edited February 07, 2002).]
  
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Default 02-07-2002, 12:02 AM

Wasn't Covak and Pooter's realism mod the first? Hench the name CPR?
  
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Default 02-07-2002, 12:16 AM

yeah let me down load it right now!

Err....

You are not authorized to view this page

WhoooPeee!!!

Ok...working now..sheesh.

------------------
"Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
VISIT GF CLAN SITE EDITED FOR COWARDS

[This message has been edited by Spineharvester[GF] (edited February 07, 2002).]
  
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Default 02-07-2002, 12:19 AM

Who are you guys to say your mod is more realistic then a large company that hired experienced software engineers to do there best to match the WW2 era, you guys are nuts at least call it something other then a "realism" mod.

------------------

Und wenn du dich auf den Kopf stellst!
  
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Elvite is Offline
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Default 02-07-2002, 12:24 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by JwSPiTFiRE:
MANNNNNNN.....ALL THIS GUY DID WAS COPY ELVITES CPR REALISM MOD! <HR></BLOCKQUOTE>

Hey, Elvite here. I didn't write the CPR mod, Jw. I have modded many things on our server, like making Round-based and Objective maps work in 1 map rotation and changed some of the localization text, (look for official mod release soon), but that's it. we use of CPR is the love child of Covak and Pooter.

As for CKR, I'll have to give it a try. If it is if superior to CPR, perhaps Burning Bridge will give it a run.



[This message has been edited by Elvite (edited February 07, 2002).]
  
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Default 02-07-2002, 01:43 AM

Well, we have this MOD now running on our own server....so I will try it out tonight.

[GF]West Stomping Grounds 2

Come on by and check it out.

------------------
"Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch
VISIT GF CLAN SITE EDITED FOR COWARDS
  
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WileyP is Offline
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Default 02-07-2002, 04:47 AM

Now just hang on a minute there folks.

Are some of you saying Chevy is just a Ford with a different name on it?

There are a lot of differences in the CKR mod. Also if you had thrown more rocks as a kid,you'ld of noticed they bonce around a lot too.

I played around with the mod yesterday alot and it comes closer to being right on than any other mod of this type to date.

I'm sure as time passes Crow King or someone else will do one even better.

But to bad mouth it just because a frag doesn't stick like glue when it contacts a hard surface is a little much.

------------------
Shoot Low Boys
They're Ridin Ponies
  
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WileyP is Offline
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Default 02-07-2002, 05:27 AM

I just got off stompin grounds 2 after a couple of hours of play to give someone else a chance.(aren't I sweet)

Anyway I had a ball,the snipers still got me time to time,if I gave them the opportunity.

This was the first time I played the CKR mod with a full house and the difference between CPR and CKR is noticable,to me at least.

The grenades can be thrown along way if you hold down the key longer,from one end of the street to the other in The Hunt map.

Thanks there Harvester for the server with CKR on it. It's got my vote.


------------------
Shoot Low Boys
They're Ridin Ponies
  
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Default 02-07-2002, 05:42 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Overon:



* Kar 98k Sniper: You start with 2 ammo pouches (60 rds), move at full speed, work the bolt as fast as the Kar 98k, shoot a little more accurately with the scope, take longer to reload and do the full damage of a 7.92x57.

* 03A4 Springfield: You start with 1 bandolier (60 rds), move at full speed, have the right scope power (2.5x), take longer to reload and do the full damange of an 06.
<HR></BLOCKQUOTE>

Ok this mod just screams sniper whore.
  
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