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Default 03-28-2001, 02:16 AM

hey man, i want to say, woooooh u know ur stuff about the german army! But i think that 2015 has been doing great so far. Though there are most likely some things that could be fixed but look at it like this, first: the game has not even come out yet, heck they r not even done devolping it. Third: I am also one of those there people that like historicly accurate games, but it does not have to go that deep. I think that 2015 should consider u as a sort of adviser. Well i want to say that u have a keen eye and know your stuff.

  
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elmagoo is Offline
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Default 03-28-2001, 02:54 AM

Wow, you're really informed on your WWII info . It was actually J that you probably talked to at that re-enactment you mentioned (the same J who replied to your post, he as well as Boon went to that .

There is only one thing that I wanted to mention to keep in mind with games like this. While we strive to be as accurate as we possibly can, we also have to make sure that the game rocks and is a lot of fun to play. I can already assure you that we are NOT going for the Doom-style run-n-gun type of gameplay, that just does not fit the universe of MoH. Nothing against Doom mind you (I still love and play the game , but it's not appropriate for what this game is trying to achieve.

As for tons of different outfits, tank camo schemes, loadouts, etc... we are trying to put in as much of a variety as possible, but we have to work around the various hardware limitations for our target and recommended systems so that they can play at a good framerate, yet be as scalable as possible so the people with the at-the-time mack-daddy systems can enjoy the game in full ludicrous glory . For example there's a limited amount of texture memory we have to deal with. For every camo scheme, piece of equipment, uniform subtley, etc... it all requires more texture memory. All the skins for the characters, vehicles, artillery, and other models, plus all the textures on the world geometry, plus all the visual effects, plus all the lightmap data have to fit inside the alloited texture memory. You'd be surprised how fast it all adds up. Also, not all the texture memory on a video card is available to us to use just for this data. For example, on a non-voodoo 32 MB card, only about 16 MB are available for textures. This is because a big chunk of the memory is needed for the frame buffer, and other various chunks are needed for various other buffers that are required to render the scene in the video card (I won't go into all the techno-babble details . So we put in as much variety as can be allowed, but I ask that you be understanding if we can't make every solder in the game be completely, and totally different .

The other item I wanted to mention was gameplay. We want to make the game as fun to play and as enjoyable as we possibly can. Doing things like making sure that only the NCO's have MP40's, vs. the common soldier having only a KAR 98's (a good suggestion BTW , that's stuff we've actually already discussed, and provides for excellent gameplay. But we also want to make sure that the normal person (as in non-WWII buff playing the game can recognize the different troop types fairly quickly. So in the example here of NCO's and officers getting the better weapons, probably most every NCO would get that weapon to make him stand out and be constantly recognizable as a higher level of threat to the player. Again, gameplay considerations need to be taken into account, and I just ask that you be understanding regarding this isse .

The goal for us is to make a game that can hopefully educate a bit the normal, non-WWII buff, yet really satisfy the total WWII buff. We want to be as authentic as we can, where we can, and provide the right setting and atmosphere so the player can get fully immersed into the setting and have a great time playing through the game. There's ton's of gameplay there for the non-WWII buff to get involved with and enjoy, as well as ton's of authentic stuff that the WWII buff will see and (hopefully) get really jonesed over. So as we release more screenshots, keep those comments rolling, and just know that we are doing our absolute best .

P.S. It's interesting you mention the Tiger camo schemes. Brad, one of our skinner artists here I think got that directly from a book on Tigers that we have. But we'll have him check that just to be sure.

Thanks again for the info

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Now if you'll excuse me, I have a code monkey to go strangle.
  
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Waffenampt is Offline
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Default 03-28-2001, 05:24 AM

First of all, this game looks better than anything I have ever seen! It looks outstanding! I am very glad there is the interest to make such a game. But I believe the educated public will not play it if these issues are not solved. I'm sure the twitch crowd doesn't care about the historical accuracy, BUT for everyone else here are some issues--

1. Correct uniforms, all enlisted soldier's tunics seem to be of the M-36 style. An M-36 tunic is sewn with pleated pockets, bottle-green collar, and internal suspenders instead of Y-straps (load bearing suspenders). If this game is set in 1944 (allied assault?) the deutche soldaten would typically be issued an M-42 tunic, not an M-36 (issued in 1936 in mass through about 1941). Now a small amount of soldiers would still have acquired a tunic of this type, but because of wartime demands and supplies, it was found impractical and rarely seen. Therefore the M-42 tunic was developed because it was cheaper and easier to produce. The M-42 tunic was 100% standard feld-grau (field gray) and had plain, unpleated pockets. It was the MOST common field tunic worn by the Wehrmacht and Waffen-SS. Another very common tunic was the M-43. For more information on german tunics, as well as American uniforms, go to www.atthefront.com. They reproduce EXTREMELY AUTHENTIC uniforms and field gear. I do not work for them--I just figured they have photos and excellent information.

2. One more error regarding uniforms of the enlisted men in the screenshots provided--all men are shown to be Unteroffizier/NCOs. This is indicated by the collar tress around the necks of their tunics and shoulderboards. Tress is white/silver cloth lining the tunic collars and shoulderboards. It is extremely inaccurate and quite frankly stupid to have all German enlisted men portrayed as NCOs. Where are the Schutze's (Privates)? Do you remember Hidden & Dangerous? Every german soldier was an Gefreiter (corporal)? That was totally hoak.

3. The sea-foam green tunics...Already discussed in another post. Normal enlisted men's tunics were made of a lower quality wool than officers' tunics, which had a lighter color than the dark feld grau tunic.

4. Regarding the Panzerkampfwagen VI Ausf E (Tiger I), they were not so abundant that they would be guarding every house in pairs. Nor would they be guarding airfields or anything else that looked cool. There were only 90 Tiger tanks available in the ENTIRE Normandy campaign. There were only 1,354 produced from July 1942 to August 1944. A tank that would be more common and accurate for you to use would be the workhorse of the Wehrmacht from 1943 on, the Panzerkampfwagen IV Ausf H, Ausf J, and the Ausf F (Panzer Mark 4 with schurzen (attachable side armor shields). There were 7,219 Mark IV's in the above variations produced to 1945. They were much more common among Panzer Regiments. You can find references on www.achtungpanzer.com.
Or at any Barnes and Noble or Amazon.com.

5. Again regarding all tracked vehicles in your game, the camoflague patterns mapped are not 100%. They are virtually nonexistent or noncommon. You should be able to find accurate paint schemes again in any book on German panzers or the latter web address.

6. Last but not least, weapons. I realize the Garand in one of your pics was mapped in for lack of a K98, but I am not concerned with issues already solved. I wish to inform you on the issuing of certain weapons, as well as their correct accessories. MP-40s should be issued to squad leaders, NCOs and Truppfuhrers (assistent squad leaders), and officers. But you must also see that in the Wehrmacht not all NCOs or Officers had MP-40s. They carried K98s for lack of a SMG. All soldaten must also have correct pouches-depending on the weapon. For example, an NCO with a MP-40 must have MP-40 pouches and a machine gunner must have a P-38 or P-08 pistol and pouch and a tool pouch for the MG-42 or 34.
Pertaining to german machine gunners, the gunners would have spare barrels, ammunition cans, and ammunition belts draped around their necks. For photos or more information, do not hesitate to e-mail me. I talked to one of your developers last September at Camp Roberts in California at a WWII reenactment and he assurred me everything would be cool. I am sure it will be. I am very excited to see this game, I am glad to see something other than the common sci-fi game. Hidden and Dangerous tried it, it was cool, but this will be 1000x better. Enough with my ranting, good luck.

  
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Waffenampt is Offline
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Default 03-28-2001, 07:06 AM

Look---you guys kick ass. I know that MOH will be the best fps to date. I am going to blow a couple hundred bucks on a new 3d card just to play the omaha beach sequence! Would it be possible to play as a german? For multiplayer maybe? And how will you aim your rifles? Hidden and Dangerous had an excellent idea in that the weapons were aimed looking down the sites---without a crosshair. That would be extremely cool, also the character could shoot from the hip, revealing the side textures of the weapons (the action, slide, etc). Of course shooting from the hip would be much less accurate, but I can assure you WWII veterans did not run around in combat with their rifles up (like rainbow 6) SWAT team style all the time. Being able to lay down (to more accurately shoot MGs or sniper rifles) and the ability to jump behind cover would be excellent ideas that no other fps has offered. Will the game be purely first-person (you vs. the entire German Army), or will you be able to lead a few troops or be led by a man of higher rank?
Again, thank you very much for your reply, say hi to J, I saw him at the CHG reenactment--I was one of the guys from Oregon, one of the few without a mustache, mullet or beer gut. Our unit, the 12-SS is the most authentic reenactment club on the west coast, as you can see on our web site, www.optimumlogic.com/pnwhg

PS-- how do you post pictures on a forum like this?
  
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Default 03-28-2001, 11:18 AM

Waffenampt:
http://www.pcgamers.net/ubb/faq.html

  
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Default 03-28-2001, 11:45 AM

From one of the artists at 2015...

Thank you for the compliments and informative post. We are working very hard on bringing the best experience to our players and players/history buffs.

The issues you've mentioned especially with the uniforms, will be addressed and corrected. Information of this type is very helpful, especially when accompanied by specific names and links to actual pictures! I can't guarantee that we'll be able to correct every discrepancy that pops up, but we'll sure do our best to cut down on them.


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shhh...I'm from 2015 to.
  
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Waffenampt is Offline
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Default 03-28-2001, 12:27 PM

That's hot, thanks for listening to someone other than the typical Twitchers-Rambos, who care nothing more then cool effects and blowing guys to hell with the super mondo destructo beam and the kill count topping Hotshots part Duex.

I cant wait for your game. Do you think you will have different camoflague patterns on your German soldaten, namely the Waffen-SS grenadiers? Will there be camoflague smocks, 44-Dot sets, or panzer kombies? That would be extremely cool, If you need more information, please email me. The www.atthefront.com page I have previously mentioned, has a wonderful index of photos and descriptions of all german WWII Camoflague, and field gear.

  
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