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-Waffenampt- is Offline
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Default 06-24-2001, 04:47 AM

Another thing I've been thinking about is Proper and realistic bullet drop for the weapons. During the D-Day sequence, it looks like the range the MG-42's are lined up to fire at is about 600+ yards. And with Tracer rounds and drop of a bullet is extremly noticable at 100yards, moreso for the higher range. I know in Rainbow Six for example, You could sit with a scoped rifle and draw a line of bullets across a wall as if it was two feet infront of you.

While we are on Weapons, I also hope only the correct weapons will be firing tracers in correct spacing to not normal ball and ap rounds inbetween. So, basicly no every shot is a tracer, and no tracers in Pistols, M1 rifles, M1 Carbines, and Mp-40s.

(This isnt Hidden&Dangerous)
  
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Dickonwheels is Offline
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Default 06-24-2001, 04:57 AM

Nice! thats another one to point out Waffel
  
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Default 06-24-2001, 05:24 AM

I sorta remember 2015 saying there will be no bullet drop, if I remember right, sorry bud
  
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Default 06-24-2001, 05:36 AM

yeah tracer rounds are usually only used in heavy machine guns, right waffen? yeah and i heard like every 3 or 5 rounds was a tracer so they would pretty much all look like tracers at that rapid speed of shooting. Im not sure though because you are the expert. Oh yeah and sorry to disappoint you but I do recall someone from 2015 stating that adding the weapon ballistics of dropping bullets over time would "take away from the game play" and you can always "pretend the crosshairs automatically adjust for distance". LOL
  
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Dickonwheels is Offline
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Default 06-24-2001, 06:03 AM

Damn it! It would be so cool but not worth taking away game play. Yes 1 in 5 was a very common tracer spacing. In a very fast firing MG such as the MG42 it would look like damn near every round was a tracer but on the more average ROF MG like the .30cal or MG34 (and the illustrious .50 cal) you Would be able to notice the spacing.
  
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BallisticWookie is Offline
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Default 06-24-2001, 10:37 AM

Coriolis said that if they did add realistic weapon ballistics, bullet drop over long distances and windage effects it would degrade gameplay and it wouldnt be as fun, Although I'd like to see that realism, it would degrade gameplay and make things just that much more harder. Remember, this game is supposed to be fun, while being as authentic as possible.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>We are putting our focus into authenticity, not necessarily total realism. We want the game to be as enjoyable as possible, and try not to sacrifice fun at the expense of accurate physics or ballistics........Vince Zampella<HR></BLOCKQUOTE>

I asked this question a while ago but cannot find the post anymore. If ya find it, all the info you need is in there.

[This message has been edited by BallisticWookie (edited June 24, 2001).]
  
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-Waffenampt- is Offline
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Default 06-24-2001, 10:40 AM

Fudge.
  
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Default 06-24-2001, 10:51 AM

I see this "it wouldn't be fun if we implemented this / that" as laziness.

Just like there will be different difficulty levels, why not add these features for the "realistic" level? ex : bullet drops, windage factor, one hit kills in major bodily areas, etc..

Dare I mention the blood ?
  
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Default 06-24-2001, 10:56 AM

Well, it's all been said that none of that stuff will be in the game, maybe in a Mod ??
  
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elmagoo is Offline
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Default 06-25-2001, 01:45 AM

We had planned on adding bullet deviation from gravity and wind (bullet drop originally, but after investigating the effective ranges of the weapons we were using, and given the average distance you'll be encountering enemies, it wasn't worth the effort for so little gain. We don't have many maps where you engage someone at those kinds of ranges where the bullet drop would really make a difference. Just recently, Capt. Dye stopped by and gave us some great info on tactics, weapons and their ranges (along with making us all do a ton of push-ups. It's a weapon, not a gun, and it's a magazine, not a clip except for the M1, Springfield, and KAR . It was an awesome visit, got lots of good info out of it, and Capt. Dye is an amazing person (really fun to be around, loves to answer questions, very knowledgeable, and has lots of great stories. A really nice guy . But anyways, we were discussing max effective range on weapons (meaning how far the weapon was really usable in terms of accuracy), and for example, the M1 Garand was effective up to about 300 yards (again, not max range total, but max effective range). That's over 2 football fields in length. Those kind of situations in the game are in such minority that spending the extra CPU cycles to calculate gravity and wind effects for each bullet shot (and that's not a CPU-friendly operation to be done that often) for such little gain wasn't worth it. We choose not to eat up the CPU and gain some more framerate .

Granted, for certain weapons like submachineguns and pistols, the effects would be much more noticable. But we have deviation, balancing the different weapons for their different purposes (meaning that rifles such as the M1 will be much more accurate at longer ranges than a submachine gun such as the Thompson). And again, those real long range situations are the minority.

So the realism is there, it's just not hyper-sim-style realism which we never said we were doing

------------------
-----------------------
Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers
  
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Default 06-25-2001, 02:14 AM

rofl
  
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Default 06-25-2001, 02:52 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The 5.56-mm tracer, M856 (A064) cartridge has a 63.7 grain bullet without a steel penetrator. It is identified by an orange tip. The tracer is used for adjustments after observation, incendiary effects, and signalling. When tracer rounds are fired, they are mixed with ball ammunition in a ratio of four ball rounds to one tracer round. The DODAC for ball and tracer mix is A064.<HR></BLOCKQUOTE>

Taken from http://www.fas.org/man/dod-101/sys/land/556.htm
this is only for 5.56mm ammunition, I'm sure all tracer rounds are made the same way though, this is all I could find, not really in the mood for searching anymore, sorry
  
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-Waffenampt- is Offline
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Default 06-25-2001, 05:09 AM

Elmagoo,

Is Capt. Dye your only scorce for Tactics Information on both sides..?
  
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Dickonwheels is Offline
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Default 06-25-2001, 11:08 AM

It should definately be some kind of option
  
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Ludacris is Offline
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Default 06-25-2001, 11:10 AM

so what exactly is a tracer, dont be a smart ass and say a bullet.
  
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