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Polaris is Offline
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Default 06-26-2001, 06:47 AM

how many levels involve this type of gameplay in the game ? also i want to know if your squad has to keep up with you or do you have to keep up with them when advancing ? is it easy to lose one of your soldiers when advancing . and finally , is there commands to take defensive , ofensive measures when under heavy fire .
  
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Default 06-26-2001, 07:08 AM

Good discussion Idea!

Maybe when you see a group of German soldiers in your direction, and Your soldiers are looking elsewere, You could press a button and it would get your men's attention and they too would face the same way you are facing. This way, you wouldnt be fighting them by yourself as your moron buddies are wondering why the sky is blue.

Hand signals for squad formations would be excellent. Like in wide open, everyone would space out in intervals in Echalon Right or Left. And in towns, you can call them to follow in pairs at closer intervals.

If you want to retreat and can be vocal about it, you would just yell and everyone would come and run behind you as you face the enemy and give covering fire. Your mates would also just dump a end block at the enemys direction everyonce and a while. Or even a hand gernade.

A call for speical units, like a .30 Team to setup somewhere would be by standing and facing the direction, and then typing a command to be repeated back or to wereever the team is. Then when they first came into visual contact with you, they would setup everything and attack targets.

Same goes for a Bazooka or Paznerscrheck team.

Just thinking outloud here.
  
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Default 06-26-2001, 08:12 AM

I hope you and your squad gets involved in a town battle like the end of SPR. Where you run from street to street through alley ways taking cover behind various objects cars walls and such. Trying to get in a better strategic position to take out not just infantry but tanks, half tracks, heavy/ligt machine guns snipers,etc.
  
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Default 06-26-2001, 09:26 AM

I think fighting in the Hedgerows would be very interesting to.
  
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Default 06-26-2001, 09:30 AM

About moving in squads: If you do get lost, there'll probably be a radio transmittion that keeps on bugging you until you advance to where your squad mates are waiting for you in single player. If you move too fast you'll also hear from the squad leader, I think.

  
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Default 06-26-2001, 09:47 AM

Bad Script : Am I to assume you, as a 2nd Lt. You, would be carrying a SCR-536 "Handie Talkie" or SCR-300/BC1000 "Walkie-Talkie" on your person..? Sounds kind of far out to me.. Normally they would assign a RTO.

And I was under the Impression that members of your squad would be following you in a not so close to you patturn like in Rainbow Six, in like "orbiting" fashion?
  
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Default 06-26-2001, 09:53 AM

that would be awesome if like before the missions start and its a mission where you have to search and destroy in a bombed town or area ...you can arrange the positions of your squad , like if you want to take left flank , right flank , or you want to cover the rear . and when you want to inspect a building , you hold positions and choose who you want to go with and leave the rest outside defending and on the look out .
  
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Default 06-26-2001, 10:09 AM

Operation: Flashpoint handles the squad operations thing very nicely. You hit a key, brings up a unit, and you tell them what to do...and it works!

All in all, it's very immersive...with you barking out orders, and the AI actually doing it's job, and moving as ordered.

I hope MOH:AA, is just the same. I'm sure it will be.

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Default 06-26-2001, 10:45 AM

Waffenampt, I'd think the AI in the game has been made with tactics and good vision in mind, I dont think you'll need to tell them theres enemy up the road, I'm sure they'll see him I'd much prefer the system that is being implemented in Soldier of Fortune 2. When your with other soldiers, theres a CO telling you all what to do, hand signals would be a very nice touch to this game, I hope something like that will be in it. I've pointed this out a few times, and I'd like to see a voice command action like in Infiltration for Unreal Tournament. You press a key and up comes a menu, you can tell your men to do whatever..., advance, stick with you, run hard and fast, so on so forth, I'd like that in this game, whether or not it's implemented is a different story. I'm sure whatever 2015 come up with we'll all be happy.
  
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Default 06-27-2001, 02:12 AM

I sure hope all Squad formations and commands are relative to the real commands and etc of the time.
  
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Default 06-28-2001, 03:58 AM

All I got to say... this game is going to be awesome..! I hope they advance with the multiplayer

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Default 06-28-2001, 10:17 AM

AA looks like it uses a cross between OP and R6 squad combat . in OP your team has a primary objective and they follow it untill their goal is achieved , they dont follow you at all . in R6 your men are following you all the time unless you asign a specific duty to a desired team , but the men in your controlled team only follows you and covers your ass . judging from the ingame movie of MoH:AA , in snipertown i think , it looks like they follow you but in a radius or "orbiting" fashion . in the omaha level it looks like they aren't following you and they are following their primary objectives individually .

operation flashpoint looks like it handles the squad combat really well because the game is based mainly in wide open outside environments . MoH:AA's levels , i dont think , will be THAT wide open . you're going to have to deal with alot of buildings and walls and stuff . so the AI of your squad has to be tweaked to the fullest , where no member gets stuck behind a wall or something and you have to go back to look for him . rainbow six had that problem when it came out when one of your men would get stuck in a corner or he would not move out of the goddamn way and you'd get stuck in between your team and a wall , they fixed that eventually through the patches and sequals . i cant wait to see how AA's squad handles these situations .



[This message has been edited by Polaris (edited June 28, 2001).]
  
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