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CK or DogMeat - please read and reply
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=[DOA]=BallBuster is Offline
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Default CK or DogMeat - please read and reply - 08-11-2002, 04:01 PM

I am running mixed maps DM / OBJ using
CKs mixed types script - it works but.....

I want to limit the OBJ maps to 1 or 2 rounds

I see where I can edit the .scr file for
time limit - but i dont see a statement for
the amount of rounds once the map is called

Where can i look to make the change?

Thanks!

=[DOA]=BallBuster
[img]http://www.mohm.com/doa1.jpg[/img]
  
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Default 08-12-2002, 07:36 PM

I'm going by memory here, so forgive me if I get some small point wrong.

Timelimit determines how long to stay on a particular map. For FFA, TDM and RbDM this is simply one straight thru play for X minutes. For Obj this total is broken down into rounds.

Roundlimit is how long each individual round lasts before restarting the same map. It chops Timelimit up into smaller chunks basically. It only has an effect on any map played in Obj mode.

Obligatory pseudo math example:
timelimit=25
roundlimit=10
Round1: 10 minutes then map restarts
Round2: 10 minutes then map restarts
Round3: 5 minutes then map changes to next map.

So if you have one timelimit and roundlimit setting in your config file, the Obj maps will use that. However for your situation you want long TDM and short Obj timelimits, so for the maps you would modify the SCR's with these custom settings.

Example maplist with only a few SCRs modified:
(tl=timelimit rl=roundlimit)
dm1 - uses config file setting (tl=20) for first run
dm2 - uses previous setting (inherited tl=20)
obj1 - SCR changed to two 5 min rounds (tl=10 rl=2)
dm3 - SCR changed (tl=20)
obj2 - SCR changed to two 5 min rounds (tl=15 rl=5)
dm4 - inherited timelimit 15
obj3 - SCR changed to two 15 minute rounds (tl=30 rl=15)
dm5 - inherited timelimit 20
dm1 - uses inherited timelimit on second run

Since the inheritance can get pretty confusing, I'd simply modify every single maps SCR with a custom timelimit and roundlimit in advance. That way I would never have to worry about the map order, inheritance, etc.
  
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MIXMAPS
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Default MIXMAPS - 08-12-2002, 11:12 PM

I recently have had to deal with the mixmaps scenario.....CK said he posted the .scr files you'll need on AA sometime ago...but with everything in the world regarding MOHAA being down (CK's server, AA.com) heh this mohaa crap is getting old w/o those 2 things.....
anyway CK can help ya on that......we got ours to work but you're going to need to place a line or two inside each of your scr files in order for them to function as gametype2 maps instead of the usual 1,3,4
i think crow was going to post a zip w/ about 30-40 of the most common maps , including the new ones as of last week.....basically take that zip & replace your old scr files w/ these new ones and you're golden...
i don't use roundlimit......
you can simply set timelimit for whatever you want....
fraglimit still screw up some maps.......aka play souther france to 9 frags....but obj maps work ok....forget about roundlimit and fraglimit....just set timelimit for whatever........the frags will go accordingly..
of course this is the worst source in the world for anything and i stress that before you change anything heed dogmeat and ck.....

visit the bah server if u want to find most of us some of the time
good luck :roll:
  
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