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question about making maps
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keeper is Offline
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Default question about making maps - 08-31-2002, 01:53 AM

when making a map do you build the ground and wall first then the sky and then add buildings and stuff to it?
  
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Default 08-31-2002, 07:09 AM

its all personal preference but i would suggest this....

1. using topview make all your floors to give you a birdseye layout of buildings.
2. add a simple wall to border in your map.
3. do your ground to fill around buildings
4. build up all your buildings
5. do any terrain
6. put in all your shrubbery
7. fix up your borders and add a skybox

r3mix
  
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Default 08-31-2002, 12:58 PM

I usually build the skybox first, for testing purposes, but you can do it in whatever order.
  
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Default 08-31-2002, 10:18 PM

Quote:
Originally Posted by sputnik
I usually build the skybox first, for testing purposes, but you can do it in whatever order.
is there any way to have a skybox around your map but make it sort of invisible in the editor so that you can easily select stuff inside the box?

ie skybox is the outermost brush in all views and is selected whenever you click.

r3mix
  
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Default 08-31-2002, 11:30 PM

Just select the brushes in the 3D view, then the skybox wont be a problem
  
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Default 09-02-2002, 02:11 PM

I use real life Landscapes for my map... I usually start with the enterance of the area, and just add on to it, room by room. After I have the whole level done, I'll add things like pipes, posters, tables, doors, and windows. Do it what ever way suits you. As long as it compiles, you've done it right!
  
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