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futureistic or realistic
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Default futureistic or realistic - 09-01-2002, 08:03 AM

which type of game graphics are harder on a computer/game engine.

I say realistic (ie MOHAA, Delta Force, Rainbow 6) surroundings are harder to make than something like Jedi Outcast.

The graphics in JO look "kewler" (dumb 1337 words hake: ) than in MOHAA, yet MOHAA requires a better processor and stuff.

That's one of the reasons I am not really impressed with the Doom3 screens (unlike most of the rest of you), when I see that engine doing European countyside with Jerry vehicles running around then I'll be impressed.
  
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Default 09-01-2002, 08:21 AM

When a game can render real time shadows and lighting, dust particles that are affected by the wind, realistic wind patterns and weather, continuous day/night cycles, massive amounts of activity on screen at the one time and a game world where the distance you can see is only hampered by the horizon, THEN I'll be truly impressed. But for now, I'll just make do with what I get freak:
  
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Default 09-01-2002, 09:03 AM

dust, I don't need no stinking dust, it only makes it harder to see and kill my opponent!
  
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Default 09-01-2002, 09:04 AM

Dust is real.
  
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Default 09-01-2002, 10:00 AM

Quote:
Originally Posted by BallisticWookie
When a game can render real time shadows and lighting, dust particles that are affected by the wind, realistic wind patterns and weather, continuous day/night cycles, massive amounts of activity on screen at the one time and a game world where the distance you can see is only hampered by the horizon, THEN I'll be truly impressed. But for now, I'll just make do with what I get freak:
Lol, easier way is to just take a keyboard and mouse, go watch SPR and act like you're playing the game. hake: oOo:
  
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