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Making threads in scr file
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Hiwayman is Offline
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Default Making threads in scr file - 09-01-2002, 03:16 PM

i need to know how to make a thread in my scr file that points to another custom scr file.

Also I need to know if its possable or how the game chooses what ubersound file it uses. I have run the uberfix and all my sounds (dogs etc I can hear) but when imported into pk3 whoever plays the map does not hear them. Thks again
  
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kdja is Offline
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Default 09-01-2002, 04:07 PM

What do you want it to point to exactly??

Most of the SCRs in game already point to another
Ambient
Obj
etc
etc

Just add in tha path in prespawn similar to way its done already.


The sound thing has been answered already by Wombat on MOHdesign he has his own forum there for Ubersound

Ya think i would have answered this on TMT wouldnt ya LOL
kdja
  
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jv_map is Offline
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Default 09-05-2002, 02:23 PM

If you've not yet fixed your problem, you may want to try the '::' notation to refer to a thread in an other script file. For example, 'thread test.scr::test' would point to the thread named 'test' in 'test.scr'.
  
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