
09-05-2002, 01:38 PM
Hey Scott I ran a google search for hint brushes in Quake 3 and found some interesting websites. Also, use manual vis blockers instead of hint brushes. Its best for a mostly outside map like yours and the visdatasize will end up being less because your making everything detailed and then adding the vis blockers back in. The bsp splits that the compiler makes on its own never turn out the way you want it too.
If ya need help adding the vis blockers let me know.
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