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my servers lagg when full
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CRONOS is Offline
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Default my servers lagg when full - 10-02-2002, 03:54 AM

just woundering if any one can help me with the lagg i have 3 servers they are dells 2.4 running of ultra tear cable and when 2 servers get full they lagg like hell then the allmighty autokick boots every one. the amount of players is 12 and 10 i was told that the maxrate should be 4200 but i dunno i tryed it and it dont seam to work ohh well if it dont work ill just bash them ha ha
  
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Default 10-02-2002, 06:04 AM

What us your upload cap for Ultra Tear Cable?

This could be your bottle neck. Unless your have some mighty big upload pipes, you will not be able to handle the return traffic generated by this game.

Here is a copy of one of my recent posts for calculating max rate. but remember to divide by 3 if they are all sharing the same connection.

[quote:c90ee]Thanks goes to LeadSlinger for basic equation. I changed it around to make it easier to calculate.

The sv_maxrate determines the amount of bandwidth your server uses for each client. To determine the sv_maxrate, use this formula:

# of clients * sv_maxrate * 8(for 8bits) = upload speed
or
Upload speed / ( # of clients * 8 ) = sv_maxrate


For example, my cable modem downloads at 2mbit/sec. However, it uploads at 270kbps/sec. So, if I want to run a server that will host 16 clients I need to set my sv_maxrate to 2100 and my formula will look like this:

16 * 2100 * 8 = 268kbps

I would then open the console and type in the following command:

set sv_maxrate "2100"

In the end, you're trying to get the formula to equal your upload capabilities. This can be done by altering either the max clients or the sv_maxrate values.

Follow this formula and your server should run a little better.[/quote:c90ee]


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