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QUESTIONS (MAY INTEREST EVERYONE)
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Mo is Offline
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Posts: 80
Join Date: Nov 2002
   
Default QUESTIONS (MAY INTEREST EVERYONE) - 11-30-2002, 02:10 AM

Okay I'm gonna put these into seperate questions, could you answer them using numbers (1-7).

1) How do you create that rubble that surrounds buildings (it sort of looks like lumps of concrete).
2) How do you create buildings really fast (I know it takes time to create buildings you can walk in, but I'm asking about non-walk-in buildings).
3) Answered.
4) Has anyone got an easy method in making enemy MG-42 teams mow done allied soldiers (mapping aspect and scripting aspect).
5) How do you create multiple random explosions without them going off at the same time, I followed Nemisis' tutorial and got confused (mapping aspect and scripting aspect).
6) Is there an easy way to creating hills and craters (without leaving the MOHRADIANT program).
7) Okay I found out how to script the soldiers to run, but I can only manage one soldier to run, below is the script I used;

--------------------------------------------------------------------------------
//SCRIPTING: Mo
main:
exec global/ai.scr
exec global/loadout.scr maps/test_test.scr
exec gloal/friendly.scr

level waittill prespawn

exec global/ambient.scr test_test

level waittill spawn

$player item weapons/colt45.tik
level.script = "maps/test_test.scr"

thread goodguy1move

end
--------------------------------------------------------------------------------

Could someone please tell me what to add to get a second runner. My second runners targetname is goodguy1.
8) How do I create a spawner that is an allied soldier. And is it possible to make the soldier keep running in a direction without shooting at enemy soldiers.

I know I have asked for a lot but I would really appreciate the help.

Thanks.

- This is all for a single player map.
- If you have an answer for only one, feel free to answer just one question.
- I will be adding new questions reguarly, so stay in touch.
- If I find out an answer to a question I will remove the question.
  
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